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NPC Generator

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Advanced [show]


Jane Beitz, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her brown hair, when down, is lengthy. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She also has developed a complete distrust of the Beggar profession.

History: When she was but 7 years old her parents immigrated from the south. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Spy work with an outfit from a few towns over. Spy work suited her well, and with each successful project, she earned more gold and more respect from her peers. She became a Spy soon after.

Motivation: Further expansion of business; and to be a beggar again

Flaws: Depressed. Bonds: Rich, Attractive, Job, Immigrant. Occupation: Spy

Voice: Irish accent

Attributes [hide]

Jane Beitz, Female Human Paladin 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)7 (-2) 16 (+3)7 (-2)
Skills Animal Handling +6, Medicine +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 300 gp. Fiery yellow corundum (700 gp). Deep green spinel (130 gp). Malachite (11 gp).


Social Check DCs


Hadwisa Melancon, Female Human [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she wears a pastel shirt with thin brown vertical stripes and black pants. She has a long golden ponytail with little hanging trinkets. Her eyes are likewise brown. Her teeth are yellowed and unaligned.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: The child of a Blacksmith, who enjoyed hunting, Hadwisa was taken on many hunting expeditions. In her 10th year, her parents were killed by a giants raid, leaving Hadwisa alone in the world. After a stint in an orphanage, she was adopted. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Find a way to reverse the transformation of her brother; and revenge

Ideals: Opinionated. Flaws: Ugly. Bonds: Family, Nature, Enemies. Occupation: Mason

Voice: Low rumbling, strings words together

Attributes [hide]

Hadwisa Melancon, Female Human Paladin 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)10 (+0) 9 (-1)13 (+1)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 20000 cp. 1 Minor magic item.


Social Check DCs


Millicent Tickle, Female Human [Permalink]

Personal [hide]

Description: She is scrawny and has patchy black stubble. She does not wear sleeves and tends to eschew shirts when she can avoid it. She has a hunchback. She has shaved her head bald. She wears crescent spectacles with a black brim.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Millicent was born on a far southern plains where she grew up under the tutelage of her mother, an expert Marshal. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with her childhood friend

Ideals: Gifted. Flaws: Ugly, Cynical. Bonds: Adventurer, Immigrant. Occupation: Marshal

Voice: Sensual and smooth

Attributes [hide]

Millicent Tickle, Female Human Paladin 5
Medium (4'10") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)14 (+2) 15 (+2)11 (+0)
Skills Intimidation +3, Performance +3
Senses Passive Perception 12
Languages Common, Auran, Draconic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 6000 sp. Jet (160 gp).


Social Check DCs


Mary Blackwood, Female Human [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She dresses well, wearing blue shirts, loose pants, and blazers most of the time. Her black hair is greying along the sides and has receded to reveal a widow's peak. She has brown eyes.

Personality: Confrontational and typically high on some drug or another. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: She was born in the south. Mary was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Mary decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.

Motivation: Seeks redemption; and wants to work out more often

Ideals: Athletic. Flaws: Addict. Bonds: Attractive, Immigrant, Criminal record. Occupation: Actor

Voice: Booming voice

Attributes [hide]

Mary Blackwood, Female Human Paladin 5
Medium (4'11") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)16 (+3) 8 (-1)15 (+2)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 9
Languages Common, Elven, Infernal, Draconic
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. Alexandrite (1300 gp). Deep blue spinel (1300 gp). Azurite (14 gp). 1 Minor magic item.


Social Check DCs

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