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NPC Generator

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Ability Scores
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Advanced [show]


Patrick Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft brown waves gently in the breeze. His hair is brown, silky, and of moderate length. His eyes are hazel and catlike.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He uses divination through singing.

History: He got into the Tailor business at a young age. His martial abilities were realized during a raid on his village. He struck the Tailor job and began his own company from there.

Motivation: He has money and likes to spend it; and further expansion of business

Ideals: Justice, Gifted. Bonds: Rich, Attractive, Job. Occupation: Tailor

Voice: Soft and mumbly

Attributes [hide]

Patrick Cholmondeley, Male Human Paladin 5
Medium (5'7") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)9 (-1) 17 (+3)13 (+1)
Skills History +2, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp. Azurite (16 gp). Red spinel (160 gp). Star ruby (600 gp).


Social Check DCs


Heather Churchill, Female Human [Permalink]

Personal [hide]

Description: This woman dresses in collared shirts and wears a proper scarf over her head. She has a penchant for wearing a ring with an oversized amber on her right hand. With wild blonde hair. She is very pretty but has cold, dead eyes.

Personality: Cocky and sure of herself, she believes she is the best Cook born in the past three hundred years. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: The child of a Soapmaker, who enjoyed hunting, Heather was taken on many hunting expeditions. She found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has dedicated herself to building a better village for her children.

Motivation: She uses money and sex appeal to get what she needs; and she wants to meet her childhood hero

Bonds: Rich, Attractive, Job, Adventurer, Nature. Occupation: Cook

Voice: Soothing and warm

Attributes [hide]

Heather Churchill, Female Human Paladin 5
Medium (5'8") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)16 (+3) 10 (+0)10 (+0)
Skills Athletics +4, Nature +6
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Celestial
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 2000 sp. Jasper (50 gp).


Social Check DCs


Adelaide Elton, Female Human [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination. Sporting a silver mohawk this woman's hair draws a lot of attention. Her eyes are a pleasant green.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.

History: Her father raised her in a mountain cabin. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She moves from town to town, unable to find a place to settle.

Motivation: She has comitted a past crime that haunts her to this day; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Fighting, Joker. Bonds: Immigrant, Nature, Criminal record. Occupation: Gardener

Voice: French accent

Attributes [hide]

Adelaide Elton, Female Human Paladin 5
Medium (5'9") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)17 (+3) 14 (+2)13 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 12
Languages Common, Draconic, Orc, Aquan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 80 pp. 1 Minor magic item.


Social Check DCs


Millicent Harrington, Female Human [Permalink]

Personal [hide]

Description: An older woman who is wearing a long, violet cloak, she is not a threatening figure. Her red hair is heavily combed to the right. Her gray eyes dart from person to person.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Millicent is combative with any and all who dare try her patience in the slightest.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Mercenary arts, while her father instructed her in etiquette, music and courtly manner. A gifted student she started as a Crown-heir, but she got bored and became a Mercenary. She then took over the family business and is one of the better Mercenary for hire.

Motivation: Further expansion of business; and she's in love

Ideals: Justice. Flaws: Mundane. Bonds: Rich, Job, Has a crush. Occupation: Mercenary

Voice: Dark and ominous

Attributes [hide]

Millicent Harrington, Female Human Paladin 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)10 (+0) 9 (-1)9 (-1)
Skills Investigation +3, Religion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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