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NPC Generator

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Advanced [show]


Helen Wheatley, Female Human [Permalink]

Personal [hide]

Description: This fat southern woman has a bulbous nose and wears just a violet suit. Her skin is also unnaturally pale. She sports blonde long hair. Her eyes are green.

Personality: She hates Humans with a passion. As such she is filled with self loathing. She takes great joy in being the best Priest in town.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She made a point of taking high paying jobs and getting most of it up front. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Balancing her hectic life and new Priest responsibilities is difficult; and obtaining odd cultural human artifacts is her passion

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Job, Adventurer. Occupation: Priest

Voice: Loud with bravado

Attributes [hide]

Helen Wheatley, Female Human Paladin 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)13 (+1) 6 (-2)13 (+1)
Skills Intimidation +4, Survival +1
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alexandre Shelby, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His auburn hair is lengthy. His half smiles and blue eyes are beguiling and draw you in.

Personality: He is witty, but his monotone delivery comes off as unnerving He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Alexandre hails from a village terrorized by brigands. Like his mother and his sister before him, after school he went straight into learning to become a Jeweler. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants revenge against brigands; and sabotage a competitor

Ideals: Joker. Flaws: Insane. Bonds: Attractive, Job, Enemies. Occupation: Jeweler

Voice: Uses sign language

Attributes [hide]

Alexandre Shelby, Male Human Paladin 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)16 (+3) 12 (+1)18 (+4)
Skills Persuasion +7, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Goblin, Draconic, Infernal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Branson, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and his gloved hand is found clutching a hammer. He keeps his red hair in a pixie cut. He wears large thick round spectacles.

Personality: He is a Shipwright first and foremost. He believes firmly that knowledge should be universal. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Trym hails from a village terrorized by illithids. Because his father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by illithids. Trym was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Someone believes him a fraud; and he is unsatisfied with his job

Bonds: Rich, Job, Adventurer, Enemies, Immigrant. Occupation: Shipwright

Voice: Russian accent

Attributes [hide]

Trym Branson, Male Human Paladin 5
Medium (5'3") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)17 (+3) 12 (+1)12 (+1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Infernal, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 10000 cp. 1 Masterwork manacles. 1 Average lock.


Social Check DCs


Kyle Middleton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears tattered old clothes. His chestnut hair is kept up in a ponytail inside a top hat. He has gray eyes and a green hat with a brown feather.

Personality: He can speak with the recently deceased. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born on a small isolated farm. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Adventurer work with an outfit from a few towns over. Adventurer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Adventurer job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and to share knowledge with the world

Ideals: Gifted, Logical. Flaws: Ugly. Bonds: Nature, Job. Occupation: Adventurer

Voice: Scandinavian accent

Attributes [hide]

Kyle Middleton, Male Human Paladin 5
Medium (5'8") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)12 (+1) 13 (+1)10 (+0)
Skills Nature +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 3000 sp. Sardonyx (80 gp). Silver pearl (150 gp). Alexandrite (800 gp). 1 Minor magic item.


Social Check DCs

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