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NPC Generator

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Sybil Reed, Female Human [Permalink]

Personal [hide]

Description: She wears a brown shirt, with a white mid length skirt with white tights and flats, usually wearing a coat over them. Her golden hair is thinning but still full. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She was an apprentice working in her mother's forge. She tends to her Stylist job now, and dutifully fulfills any obligations she has.

Motivation: A need for knowledge about a nearby landmark; and further expansion of business

Ideals: Persistence. Flaws: Antagonistic. Bonds: Religious, Job, Adventurer. Occupation: Stylist

Voice: Sighs a lot, exhausted

Attributes [hide]

Sybil Reed, Female Human Paladin 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 11 (+0)14 (+2) 13 (+1)13 (+1)
Skills Investigation +5, Perception +4
Senses Passive Perception 14
Languages Common, Druidic, Halfling
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 500 gp. Banded agate (13 gp). 1 Masterwork Heavy steel shield.


Social Check DCs


Theodoric Blythe, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has moderate length auburn hair. His thin eyebrows rest above his beady amber eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His martial abilities were realized during a raid on his village. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Regain custody of his son.

Ideals: Gifted. Flaws: Ugly, Disease, Insomniac. Bonds: Rich, Family. Occupation: Detective

Voice: Dutch accent

Attributes [hide]

Theodoric Blythe, Male Human Paladin 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 12 (+1)18 (+4) 15 (+2)9 (-1)
Skills Acrobatics +1, Intimidation +2
Senses Passive Perception 12
Languages Common, Gnome, Giant, Undercommon, Terran
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp.


Social Check DCs


Bertram Fidget, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is renowned for his bright red suits and hats. His brown hair is styled in orderly dreadlocks. His eyes are hazel and he is always smoking a pipe.

Personality: While he acts the brute, he is far gentler than he would appear. He also is a firm believer in the manly ideal.

History: The child of a Seamstress, who enjoyed hunting, Bertram was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He inherited the family business which he has now maintained for 14 years.

Motivation: A strong sense of loyalty to Human people; and further expansion of business

Ideals: Fighting. Flaws: Impulsive, Racist. Bonds: Nature, Job. Occupation: Banker

Voice: Pronounces O like U

Attributes [hide]

Bertram Fidget, Male Human Paladin 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)13 (+1) 15 (+2)11 (+0)
Skills History +4, Performance +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 4000 sp. Coral (130 gp). Fiery yellow corundum (1200 gp). Deep green spinel (130 gp). Tiger eye turquoise (9 gp).


Social Check DCs


Millicent Brandon, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She sports green clothing, slightly heavier than average wear. Sporting a golden mohawk this woman's hair draws a lot of attention. She wears crescent spectacles with a black brim.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was born in the west, but her parents moved at a very young age to the east. Her homeland was ravaged by war and she spent much of her life rebuilding it. She moves from town to town, unable to find a place to settle.

Motivation: A need for knowledge about a nearby landmark; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Selfish, PTSD. Bonds: Nature, Immigrant. Occupation: Dyer

Voice: Speaks with a cold

Attributes [hide]

Millicent Brandon, Female Human Paladin 5
Medium (5'11") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)14 (+2) 10 (+0)16 (+3)
Skills Intimidation +6, Stealth +3
Senses Passive Perception 10
Languages Common, Giant, Druidic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 300 gp. Deep blue spinel (300 gp). Black star sapphire (400 gp). Coral (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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