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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Gerard Carlton, Male Human [Permalink]

Personal [hide]

Description: He wears a simple green robe with black stripes complete with hood. His hair is chestnut, silky, and of moderate length. He wears a mask on his face.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a pair of adventurers, Gerard grew up listening to his father's many stories. He worked as a nervous Marshal and found it very stressful. He's also a talented Miner, but doesn't like to broadcast it.

Motivation: Find a way to reverse the transformation of his brother; and further expansion of business

Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer, Family. Occupation: Marshal

Voice: Deep voice with rolling R's

Attributes [hide]

Gerard Carlton, Male Human Paladin 5
Medium (5'11") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 13 (+1)12 (+1) 14 (+2)9 (-1)
Skills Investigation +4, Perception +5
Senses Passive Perception 15
Languages Common, Draconic
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 10 pp. Azurite (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Melissa Colby, Female Human [Permalink]

Personal [hide]

Description: She wears a worn and beaten armor. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She keeps her white hair in a pixie cut. Her eyes are likewise brown.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Born in the north to a Bounty Hunter, Melissa learned a great deal about her mother's area of expertise. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Melissa grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Melissa. She's also a talented Cook, but doesn't like to broadcast it.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and to be a cook again

Ideals: Philantrophist. Flaws: Terse. Bonds: Attractive, Job, Criminal record. Occupation: Bounty Hunter

Voice: High pitched, excited

Attributes [hide]

Melissa Colby, Female Human Paladin 5
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)13 (+1) 17 (+3)10 (+0)
Skills Arcana +4, Survival +6
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 6000 sp.


Social Check DCs


Beatrice Badger, Female Human [Permalink]

Personal [hide]

Description: This northern woman very much looks the part of a Mayor. Her clothes are grease stained in places. Her hair is long and golden with streaks of brown, and is pulled back with small black clips. Her eyes are hazel.

Personality: She likes to make people angry or surprised. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: Born to a Bricklayer, her mother struggled to pay the bills. She worked as a nervous Mayor and found it very stressful. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She is unsatisfied with her job; and doesn't want to be a mayor and was forced into it by her family

Flaws: Antagonistic. Bonds: Job, Poor, Immigrant, Family. Occupation: Mayor

Voice: Jamaican accent

Attributes [hide]

Beatrice Badger, Female Human Paladin 5
Medium (6'0") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)8 (-1) 10 (+0)12 (+1)
Skills Insight +3, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 600 gp. Alexandrite (300 gp). Rock crystal (30 gp). Fire opal (500 gp). Golden yellow topaz (300 gp).


Social Check DCs


Odo Barney, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He wears pastel painted combat armor at almost all times, and his gloved hand is found clutching a longsword. His blonde hair is cut short with large spiked bangs in the front. He has a dull look in his amber eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He used his abilities to travel the world and help people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to pay off his debts

Ideals: Philantrophist. Flaws: Shy, Disease. Bonds: Debt. Occupation: Architect

Voice: Speaks through clenched teeth

Attributes [hide]

Odo Barney, Male Human Paladin 5
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)11 (+0) 9 (-1)16 (+3)
Skills History +3, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1 Masterwork Thieves’ tools. 1 Magnifying glass. 1 Climber’s kit. 1 Healer’s kit.


Social Check DCs

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