Egelina Royal, Female Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears tight fighting clothing, which leaves very little to the imagination. She has wavy blonde hair. Her thin eyebrows rest above her beady hazel eyes.
Personality: She is overprotective of those who hire her services. As long as the job gets done she does not care how it got done.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She has chosen to use the inheritance that was left to her frivolously. She now mingles about in high society.
Motivation: To protect her home.
Ideals: Fighting, Professionalism. Flaws: Ugly. Bonds: Guardian, Rich. Occupation: Glassblower
Voice: Old Prospector
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 56 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 11 (+0) | 18 (+4) | 10 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 4000 sp. Brown-green garnet (110 gp). Jet (110 gp).
Aldous Bristol, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears very tight pants and wife beaters, though occasionally he sports a violet coat. His hair is short and brown. He tend to wears goggles to shield his eyes.
Personality: He loves telling others what to do and how they should feel about things. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born in the west. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.
Motivation: He desires power and/or immortality; and he'd like to take his coworkers down a peg
Ideals: Opinionated. Flaws: Fearful. Bonds: Immigrant, Job, Adventurer. Occupation: Architect
Voice: Timid voice
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 52 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 16 (+3) | 17 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 16
Languages Common, Sylvan, Draconic, Aquan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 300 gp.
Don Bradford, Male Human [Permalink]
Personal [hide]
Description: He wears just a white suit. He has a long blonde beard with little hanging trinkets. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Don lived on a farm with his father, near the main road leading to a nearby town. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Persistence. Bonds: Rich, Family, Enemies. Occupation: Spice Merchant
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Goblin, Gnome
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 100 pp. Rich purple corundum (1200 gp). Deep blue spinel (700 gp). Blue quartz (15 gp). 1 Minor magic item. 1 Minor magic item.
Eleanor Clinton, Female Human [Permalink]
Personal [hide]
Description: She wears blue trousers with brown and green striped suspenders. She wears various colorful collared shirts. She has a moderate pudge and is not very fit. Her golden hair is lengthy and is close to two feet long. Her eyes are green and she is always smoking a pipe.
Personality: She can speak with the recently deceased. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Tanner arts, while her father instructed her in etiquette, music and courtly manner. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Eleanor took refuge in the ruined castle and found the beat up shortspear and armor she uses now. She has built up a small fortune and can afford her own way.
Motivation: Wishes to resurrect an old love.
Ideals: Gifted, Optimist. Bonds: In love, Rich, Nature. Occupation: Tanner
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 41 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 14 (+2) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
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