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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Frederick Hornsby, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is well dressed, constantly wearing a tan suit, black shirt, and blue tie. His red hair is lengthy. He wears an eyepatch.

Personality: Calm and collected, he is a well trained Scribe. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has achieved small success as a Scribe.

Motivation: He is unsatisfied with his job.

Flaws: Ugly, Hedonist. Bonds: Job, Religious, Enemies. Occupation: Scribe

Voice: Soft and mumbly

Attributes [hide]

Frederick Hornsby, Male Human Paladin 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)16 (+3) 12 (+1)10 (+0)
Skills Medicine +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Giant, Aquan, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 500 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gilbert Skelton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears just a green suit. Beneath his clothing is a huge mess of scar tissue. His golden hair is thinning but still full. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a great chef.

History: He was born in a small forest village. After coming to the age of reason, Gilbert took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He inherited the family business which he has now maintained for 12 years.

Motivation: Wants to open a new tavern; and to be a brewer again

Ideals: Gifted. Bonds: Slave, Attractive, Job, Nature. Occupation: Glassblower

Voice: Tuts and clicks tongue

Attributes [hide]

Gilbert Skelton, Male Human Paladin 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 7
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)5 (-3) 10 (+0)13 (+1) 9 (-1)12 (+1)
Skills Arcana +4, Survival +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +0 / 2d4-3, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. Coral (40 gp). Fiery yellow corundum (1100 gp). Freshwater pearl (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Bradly, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears dull pastel sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed mace, just in case. His golden hair is long and unkept. His ears are large.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is skeptical of what others tell him and is slow to trust.

History: He was born to a criminal king-pin and mafia family He moved out east to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Passionate. Flaws: Ugly, Shy. Bonds: Criminal record. Occupation: Jeweler

Voice: Jittery and nervous

Attributes [hide]

Bertram Bradly, Male Human Paladin 5
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)14 (+2) 11 (+0)15 (+2)
Skills Nature +5, Stealth +2
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 30 pp. Black pearl (1300 gp). Aquamarine (1300 gp). Black star sapphire (1300 gp).


Social Check DCs


Don Wesley, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane, and carries spears. He wears his white hair up. He has gleaming, smiling green eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a pair of adventurers, Don grew up listening to his father's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Weaver. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting, Joker, Gifted. Bonds: Poor, Adventurer, Job. Occupation: Weaver

Voice: Speaks with a cold

Attributes [hide]

Don Wesley, Male Human Paladin 5
Medium (6'0") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)9 (-1) 13 (+1)12 (+1)
Skills Athletics +2, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 30 pp. Deep blue spinel (1400 gp). Eye agate (12 gp). Deep blue spinel (1400 gp). Brown-green garnet (40 gp).


Social Check DCs

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