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NPC Generator

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Advanced [show]


Godfrey Ashley, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of his god around his neck, and a crossbow on his belt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has styled his black hair well, parting it to the left. His eyes, though not visible through his cowl, are violet.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is harsh and unforgiving.

History: Godfrey was born with his father's beautiful face. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ploughman. He became a Ploughman soon after.

Motivation: To be a Stylist again; and expand his business

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Ploughman

Voice: Hard of hearing, loud

Attributes [hide]

Godfrey Ashley, Male Human Paladin 5
Medium (6'2") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)10 (+0) 6 (-2)16 (+3)
Skills Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 sp. 1 Minor magic item.


Social Check DCs


Katherine Merton, Female Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across her face, she wears silk and lounges about seductively. She wears her red hair down. Her eyes are blue.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Katherine took refuge in the large cave and found the beat up scimitar and armor she uses now. She has built up a small fortune and can afford her own way.

Motivation: She is greedy; and she is terrified, and will act out of fear

Ideals: Disciplined. Flaws: Fearful. Bonds: Attractive, Rich, Nature. Occupation: Spice Merchant

Voice: Low rumbling, strings words together

Attributes [hide]

Katherine Merton, Female Human Paladin 5
Medium (5'10") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)4 (-3) 11 (+0)10 (+0)
Skills Animal Handling +3, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 5000 sp.


Social Check DCs


Giselle Mori, Female Human [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her white hair is knotted and matted. Her eyes are likewise violet. Her teeth are yellowed and unaligned.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Giselle is combative with any and all who dare try her patience in the slightest.

History: She was born a particularly ugly child, much to the horror of her parents. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to work out more often; and nothing but the best is good enough for her

Ideals: Athletic, Impeccable, Justice. Flaws: Ugly. Bonds: Adventurer. Occupation: Carpenter

Voice: Voice breaks

Attributes [hide]

Giselle Mori, Female Human Paladin 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 18 (+4)15 (+2) 15 (+2)11 (+0)
Skills Intimidation +3
Senses Passive Perception 12
Languages Common, Orc, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. Ceremonial electrum dagger with a star ruby in the pommel (700 gp). A delicate brass dragon egg (40 gp).


Social Check DCs


Ermina Middleton, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She tends to wear a large grey jacket. Beneath her clothing is a huge mess of scar tissue. She wears her red hair down. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She also has developed a complete distrust of the Engraver profession.

History: Ermina was born in the south. At a young age she loved to build and create. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She inherited the family business which she has now maintained for 2 years.

Motivation: Further expansion of business; and she feels kind of lost in life

Ideals: Persistence. Flaws: Depressed. Bonds: Slave, Family, Job, Military. Occupation: Soapmaker

Voice: Smooth and feminine

Attributes [hide]

Ermina Middleton, Female Human Paladin 5
Medium (5'5") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)11 (+0) 14 (+2)14 (+2)
Skills Athletics +6, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. Aquamarine (700 gp). Eye agate (4 gp). Carnelian (40 gp). Obsidian (4 gp).


Social Check DCs

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