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NPC Generator

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Advanced [show]


Theodoric Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears a tan tunic with red highlights, and long white pants that bunch up around his shoes. He is bristling with hidden weapons, mostly scythes and morningstars. His hair is greying and his face has many wrinkles. He has gleaming, smiling brown eyes.

Personality: Theodoric hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was raised in a forest tribe. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: His spouse's relatives view him with great suspicion; and he is not mentally stable, and does not behave rationally

Ideals: Artistic. Flaws: Insane. Bonds: Criminal record, Nature, Adventurer, Family. Occupation: Junk Dealer

Voice: Dutch accent

Attributes [hide]

Theodoric Beitz, Male Human Paladin 5
Medium (6'0") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)12 (+1) 4 (-3)14 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 gp.


Social Check DCs


Alice Snowdon, Female Human [Permalink]

Personal [hide]

Description: An older woman who dresses well, wearing black shirts, loose pants, and blazers most of the time, she is not a threatening figure. Her hair, while still mostly black, has prominent grey streaks. Her eyes are likewise blue. Her teeth are white and perfect.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Alice is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: Born to a pair of adventurers, Alice grew up listening to her father's many stories. Her father took her hunting and taught her how to get in the mind of other creatures. She bought a sickle and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Doesn't want to be a Glassblower and was forced into it by her family.

Ideals: Joker. Bonds: Attractive, Family, Adventurer, Nature. Occupation: Glassblower

Voice: Russian accent

Attributes [hide]

Alice Snowdon, Female Human Paladin 5
Medium (4'10") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)10 (+0) 16 (+3)10 (+0)
Skills Deception +3, Investigation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 70 pp. 1 Minor magic item.


Social Check DCs


Kody Tatum, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears bulky white painted plate armor. Beneath his clothing is a huge mess of scar tissue. He wears a deerstalker hat to cover his moderate length golden hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he is currently in port desperately looking for someone to get him out

Ideals: Joker, Logical, Gifted. Bonds: Slave, Rich. Occupation: Shipwright

Voice: Speaks with squeezed throat

Attributes [hide]

Kody Tatum, Male Human Paladin 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 14 (+2)10 (+0) 12 (+1)14 (+2)
Skills History +3, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 1000 sp. Aquamarine (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Conrad Dumph, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears professional attire. His brown hair is smooth and relatively long. His gray eyes dart from person to person.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is obsessed with a lost civilization.

History: He is a Succubi in disguise. Conrad abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to work out more often; and obtaining odd cultural human artifacts is his passion

Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Adventurer, Religious. Occupation: Spice Merchant

Voice: Mousy voice

Attributes [hide]

Conrad Dumph, Male Human Paladin 5
Medium (5'7") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)7 (-2) 16 (+3)15 (+2)
Skills Acrobatics +2, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp. Iolite (30 gp). Aquamarine (700 gp). Deep green spinel (60 gp). 1 Minor magic item.


Social Check DCs

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