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NPC Generator

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Advanced [show]


Conrad Carlisle, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'5" and wears a robe, a symbol of the four houses of cards around his neck, and a scythe on his belt. His golden hair is drawn into a tight pony tail with a dagger scrunchie. He wears round tiny glasses practically rammed into his face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. After coming to the age of reason, Conrad took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new armorer responsibilities is difficult

Ideals: Fighting, Gifted. Flaws: Secretive, Disease, Insomniac. Occupation: Armorer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Conrad Carlisle, Male Human Paladin 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)17 (+3) 13 (+1)14 (+2)
Skills Deception +5
Senses Passive Perception 11
Languages Common, Elven, Celestial, Giant
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 100 gp. Tourmaline (110 gp). Golden yellow topaz (300 gp). Black opal (1000 gp). Zircon (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Millicent Law, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a brown shirt, with a tan mid length skirt with tan tights and flats, usually wearing a coat over them. She wears her golden hair up. Her otherwise smooth face is marked with small tiny scars.

Personality: She is irascible and easily irritated. She does not believe in violence as a means to an end. She is a dedicated Ploughman but believes her peers are too gung-ho.

History: She was born in a small plains village. Her childhood dream was to be a Masseuse, but she was a colossal failure. She ran away from her former home and has been making her living as a Ploughman for the past few years.

Motivation: She feels that her past leaves her morally obligated to help; and she is unsatisfied with her job

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Nature, Job, Criminal record. Occupation: Ploughman

Voice: Shortens vowels

Attributes [hide]

Millicent Law, Female Human Paladin 5
Medium (4'7") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)10 (+0) 15 (+2)15 (+2)
Skills History +3, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Carlisle, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a faded coat and loose pants complete with wide-brimmed hat. He has blonde hair. His otherwise smooth face is marked with small tiny scars.

Personality: He speaks before he thinks and is too direct. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Cook, but doesn't like to broadcast it.

Motivation: Wants to work out more often.

Ideals: Athletic, Gifted. Flaws: Impulsive. Bonds: Immigrant, Job. Occupation: Engraver

Voice: Sleepy voice

Attributes [hide]

Gerald Carlisle, Male Human Paladin 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)10 (+0) 15 (+2)13 (+1)
Skills Athletics +4, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp. Rock crystal (80 gp). Red garnet (160 gp).


Social Check DCs


Raymond Dumph, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his red hair up in a very large beehive style do. This blue eyed easterner is not easily forgotten.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is lazy, self-centered, vain, and jealous.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted arcane powers by his dying brother.

Motivation: He feels kind of lost in life.

Ideals: Joker, Gifted. Flaws: Selfish, Depressed. Occupation: Barrister

Voice: High pitched and raspy

Attributes [hide]

Raymond Dumph, Male Human Paladin 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 8 (-1)9 (-1) 16 (+3)10 (+0)
Skills Intimidation +3, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp. Tiger eye turquoise (8 gp). Golden yellow topaz (700 gp). Aquamarine (700 gp). Obsidian (8 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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