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NPC Generator

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Advanced [show]


Matilda Conway, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a brown coat over a black low-cut shirt, and a wide-brimmed hat upon her head. She wears her hair in dreadlocks. Her eyes are likewise green. Her teeth are white and perfect.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Born to a pair of adventurers, Matilda grew up listening to her father's many stories. She struck it rich when she found rare goods in large quantities. She was granted divine powers by her dying brother.

Motivation: Obtaining odd cultural Human artifacts is her passion.

Ideals: Gifted. Bonds: Attractive, Guardian, Adventurer, Rich. Occupation: Shepherd

Voice: Soft and melodious

Attributes [hide]

Matilda Conway, Female Human Paladin 5
Medium (5'9") Human, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 15 (+2)7 (-2) 12 (+1)12 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 100 gp. Golden yellow topaz (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Tindall, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He wears his golden hair up. His eyes are violet.

Personality: Overbrimming with self-confidence, Gomory isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Born in the east to a Butcher, Gomory learned a great deal about his mother's area of expertise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Revenge; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Enemies, Job, Mentor. Occupation: Butcher

Voice: Scandinavian accent

Attributes [hide]

Gomory Tindall, Male Human Paladin 5
Medium (6'2") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)10 (+0) 11 (+0)13 (+1)
Skills History +3, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 4000 sp. Lapis lazuli (16 gp). Chalcedony (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Remington, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His auburn hair is matted, messy, and big. He has a tattooed face.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He works hard and plays hard.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army; and an old rival family wants him found

Ideals: Disciplined. Flaws: Ugly, Hedonist. Bonds: Military, Mentor. Occupation: Tailor

Voice: Spits and sputters

Attributes [hide]

Aldous Remington, Male Human Paladin 5
Medium (6'4") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)6 (-2) 11 (+0)14 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 700 gp. White opal (1000 gp). Blue sapphire (1000 gp).


Social Check DCs


Anselm Haley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a worn and beaten armor. His hair is short and blonde. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Anselm was born in the east. At a young age he loved to build and create. He has had some formal singing training, and achieved minor success. Days after completing his studies, news broke out that his hometown was attacked by giants. Anselm was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: A deep hatred of giants; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Persistence, Artistic. Bonds: Attractive, Guardian, Enemies. Occupation: Butcher

Voice: Posh accent

Attributes [hide]

Anselm Haley, Male Human Paladin 5
Medium (5'3") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)14 (+2) 8 (-1)14 (+2)
Skills Intimidation +5, Medicine +2
Senses Passive Perception 9
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp.


Social Check DCs

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