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NPC Generator

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Advanced [show]


Gunter Ashley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His hair is blonde, silky, and of moderate length. He tend to wears goggles to shield his eyes.

Personality: Confrontational and typically high on some drug or another. Gunter enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born in the west, but his parents moved at a very young age to the east. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Flaws: Addict, Hedonist. Bonds: Attractive, Immigrant, Rich. Occupation: Marshal

Voice: Spits and sputters

Attributes [hide]

Gunter Ashley, Male Human Paladin 5
Medium (5'9") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 54 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 17 (+3)6 (-2) 13 (+1)11 (+0)
Skills Arcana +1, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 30 pp. 1 Chain shirt. 1 Darkwood Shield. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Mary Shelly, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her silver hair has been sun bleached extensively. Her eyes are likewise green. Her teeth are white and perfect.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born blind and as such lacked many opportunities for work. She has chosen to use the inheritance that was left to her frivolously. She's also a talented Sellsword, but doesn't like to broadcast it.

Motivation: Money/treasure.

Flaws: Disease. Bonds: Attractive, Job, Adventurer, Rich. Occupation: Locksmith

Voice: Complex vocabulary, royal

Attributes [hide]

Mary Shelly, Female Human Paladin 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)15 (+2) 17 (+3)12 (+1)
Skills Insight +6, Investigation +5
Senses Passive Perception 13
Languages Common, Ignan, Celestial
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Springfield, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing colorful clothing, dressed as a Crown-heir. His auburn hair is braided into rings. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is skeptical of what others tell him and is slow to trust.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.

Motivation: He wants revenge against drow; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Disciplined. Flaws: Addict, Shy. Bonds: Mentor, Immigrant, Enemies. Occupation: Crown-heir

Voice: Aggressive tone

Attributes [hide]

Gerald Springfield, Male Human Paladin 5
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)14 (+2) 12 (+1)14 (+2)
Skills Religion +5, Survival +4
Senses Passive Perception 11
Languages Common, Gnoll, Goblin
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 600 gp.


Social Check DCs


Gomory Davenport, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he likes to wear darkened spectacles and heavy clothing, no matter the weather, and is pretty ugly. His hair, while still mostly black, has prominent grey streaks. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gomory took refuge in the old dungeon and found the beat up shield and armor he uses now. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Mundane, Forgetful. Bonds: Nature. Occupation: Interpreter

Voice: Smoker's lung

Attributes [hide]

Gomory Davenport, Male Human Paladin 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)11 (+0) 9 (-1)16 (+3)
Skills Intimidation +6, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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