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NPC Generator

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Advanced [show]


John Staurheim, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He does not wear sleeves and tends to eschew shirts when he can avoid it. His brown hair is styled in orderly dreadlocks. His eyes, though not visible through his cowl, are amber.

Personality: This man loves music and to teach people music more than just about anything. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: John was born the youngest of three triplets. A few years later when the north was not economically sound they moved to his current location. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Marry his sister to traveling adventurers; and wants to open a new tavern

Ideals: Artistic. Bonds: Immigrant, Family, Nature, Job. Occupation: Farmer

Voice: Nasally tone

Attributes [hide]

John Staurheim, Male Human Paladin 5
Medium (5'9") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)18 (+4) 13 (+1)8 (-1)
Skills Arcana +7, Nature +7
Senses Passive Perception 11
Languages Common, Draconic, Gnoll, Ignan, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp. Azurite (14 gp). Golden pearl (90 gp). 1 Minor magic item.


Social Check DCs


Eleanor Kirby, Female Human [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a tea of some kind. She is well dressed, constantly wearing a grey suit, brown shirt, and green tie, marred by teas. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are a pleasant green.

Personality: She is very quiet and rarely speaks above a whisper. She can't help but pocket interesting objects she comes across

History: Eleanor was raised in a hard working conservative environment. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Eleanor took refuge in the ruined castle and found the beat up club and armor she uses now. She has worked as a Hunter like her father before her.

Motivation: She feels that her past leaves her morally obligated to help; and she has decided she is irredeemable

Flaws: Ugly, Shy. Bonds: Criminal record, Job, Nature. Occupation: Hunter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Eleanor Kirby, Female Human Paladin 5
Medium (5'11") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)10 (+0) 13 (+1)15 (+2)
Skills Deception +5, History +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 200 gp. Large well-done wool tapestry (600 gp). 1 Breastplate. 1 Darkwood Shield.


Social Check DCs


Williamina Atterton, Female Human [Permalink]

Personal [hide]

Description: This southern woman wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. Her clothes are grease stained in places. She is bald on top and has large black tufts of hair around her ears. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Her tongue was cut out and she uses sign language. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born blind and as such lacked many opportunities for work. She took every job she could get her hands on, but the opportunities for Humans in the south were limited. She moves from town to town, unable to find a place to settle.

Motivation: She has a crush on the local Crown-heir; and to unite with her sister

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Poor, Immigrant. Occupation: Healer

Voice: Nasally tone

Attributes [hide]

Williamina Atterton, Female Human Paladin 5
Medium (4'8") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 8 (-1)9 (-1) 14 (+2)16 (+3)
Skills Animal Handling +5, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 4 Alchemist’s fire. 1 Thunderstones. 4 Alchemist’s fire.


Social Check DCs


Ermina Oakley, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'10" has a big stupid grin on her face most of the time. She wears tight fighting clothing, which leaves very little to the imagination. Her long black hair is drawn into a two foot long braid. Her fierce blue eyes like to dwell on things.

Personality: Ermina speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Born in the north her family was never financially stable. She was taken from her home at a very young age. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC.

Ideals: Fighting, Impeccable. Flaws: Antagonistic. Bonds: Poor, Slave. Occupation: Laborer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ermina Oakley, Female Human Paladin 5
Medium (4'10") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)10 (+0) 9 (-1)12 (+1)
Skills Intimidation +4, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10 pp.


Social Check DCs

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