Margery Springfield, Female Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears baggy green pantaloons and a pastel scarf. Her long chestnut hair is drawn into a two foot long braid. Her hazel eyes dart from person to person.
Personality: She is fixated on the number 98. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. As long as the job gets done she does not care how it got done.
History: A powerful brothel owner made her what she is. She made a point of taking high paying jobs and getting most of it up front. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She's looking for her big break.
Ideals: Professionalism. Flaws: Insane. Bonds: Mentor, Adventurer. Occupation: Herbalist
Voice: Slow speaker
Attributes [hide]
Medium (4'10") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 7 (-2) | 11 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Juliana Trollope, Female Human [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears bulky yellow painted plate armor. Her hair is short and chestnut. She has gleaming, smiling gray eyes.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She pushes her goals aggressively. She is also a coward if confronted.
History: A powerful brothel owner made her what she is. From there she went from mercenary job to mercenary job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She has a rivalry with the Church that dominates her actions; and to reunite with her old friends
Ideals: Joker. Flaws: Fearful. Bonds: Mentor, Adventurer, Religious. Occupation: Detective
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'10") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 24 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 9 (-1) | 11 (+0) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. Golden yellow topaz (200 gp).
Mary Winterbourne, Female Human [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She wears her brown hair up in a very large beehive style do. She wears large thick round spectacles.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She was born in the north, but her parents moved at a very young age to the west. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Farmer work with an outfit from a few towns over. Farmer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She tends to her Farmer job now, and dutifully fulfills any obligations she has.
Motivation: To share knowledge with the world; and balancing her hectic life and new farmer responsibilities is difficult
Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Immigrant, Job. Occupation: Farmer
Voice: American accent
Attributes [hide]
Medium (4'7") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 14 (+2) | 10 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 40000 cp.
Heather Sutherland, Female Human [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she likes to wear ponchos typically of a light blue in addition to tight pants. Her black hair is cut short. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: She likes to make people angry or surprised. She also hits on women, regardless of circumstances.
History: Heather hails from a village terrorized by giants. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Heather fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To clean up the streets; and several ex partners dislike her way of doing things and want revenge
Ideals: Fighting. Flaws: Antagonistic. Bonds: Has a crush, Enemies, Guardian. Occupation: Mayor
Voice: Low and grunting
Attributes [hide]
Medium (4'11") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 100 gp.
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