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NPC Generator

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Advanced [show]


Margery Marlee, Female Human [Permalink]

Personal [hide]

Description: She tends to wear a tan poncho over her likewise colored trousers and shirt. She is bristling with hidden weapons, mostly halberds and whips. Her hair, while still mostly silver, has prominent grey streaks. She wears a mask on her face.

Personality: She will rave to anyone who will listen. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: She was born in the east, but her parents moved at a very young age to the west. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and meet up once more with her childhood friend

Flaws: Insane. Bonds: Criminal record, Has a crush, Adventurer, Immigrant. Occupation: Shepherd

Voice: Speaks like tongue is numb

Attributes [hide]

Margery Marlee, Female Human Paladin 5
Medium (6'0") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)7 (-2) 11 (+0)12 (+1)
Skills Arcana +1, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 600 gp.


Social Check DCs


Hadwisa Marlee, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears tight fighting clothing, which leaves very little to the imagination. She has wavy red hair. She has gray eyes and a yellow hat with a pastel feather.

Personality: She never swears and excessively uses polite adverbs when speaking. She is a logical person and will generally grow upset if things defy logic and science.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Over the years she perfected her riding and shooting skills. She left for the west, certain she would find work there.

Motivation: Wants to have a good time and be beloved.

Ideals: Fighting, Optimist, Logical. Bonds: Immigrant, Nature. Occupation: Banker

Voice: Middle-eastern accent

Attributes [hide]

Hadwisa Marlee, Female Human Paladin 5
Medium (5'9") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)10 (+0) 6 (-2)7 (-2)
Skills Insight +1, Investigation +3
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Violet garnet (500 gp). Carnelian (20 gp). Chrysoprase (20 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Rosamund Home, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she typically wears black cloth garments or leather armor. Her golden hair is knotted and matted. Her eyes are brown and beady.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: When she was but 6 years old her parents immigrated from the south. Over the years she perfected her riding and shooting skills. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: She wants to get laid; and she would like to get married and retire

Ideals: Justice. Flaws: Ugly. Bonds: Has a crush, Immigrant, Nature. Occupation: Body Guard

Voice: Prounounces S like Z

Attributes [hide]

Rosamund Home, Female Human Paladin 5
Medium (5'0") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 18 (+4)12 (+1) 9 (-1)14 (+2)
Skills Acrobatics +6, Arcana +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Rhodochrosite (10 gp). Golden yellow topaz (400 gp). Star rose quartz (40 gp).


Social Check DCs


Ermina Easton, Female Human [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress). She carries with her a set of sais, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. Her chestnut hair is kept up in a ponytail inside a feathered hat. Her gray eyes lackadaisically let the world flow into them.

Personality: Ermina wants to be seen as a stoic, levelheaded, noble Paladin, so she tries to act the part. She does a good job, for the most part... She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was born in the east, but her parents moved at a very young age to the west. Ermina abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: To unite with her brother.

Ideals: Fighting, Disciplined. Bonds: Family, Immigrant, Adventurer. Occupation: Glassblower

Voice: Boston accent

Attributes [hide]

Ermina Easton, Female Human Paladin 5
Medium (6'0") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)16 (+3) 12 (+1)14 (+2)
Skills Athletics +5, Religion +6
Senses Passive Perception 11
Languages Common, Goblin, Infernal, Draconic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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