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NPC Generator

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Advanced [show]


Hugolina Cornish, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She is wearing a perfectly clean shirt and pair of pants. She wears a small hat to cover her moderate length chestnut hair. She is very pretty but has cold, dead eyes.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is frequently practicing swordplay.

History: Born to a pair of adventurers, Hugolina grew up listening to her father's many stories. Her father was very strict, and drilled into her lessons on being the perfect lady. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To get a good night's sleep; and nothing but the best is good enough for her

Ideals: Impeccable. Flaws: Depressed, Insomniac. Bonds: Attractive, Military, Adventurer. Occupation: Farmer

Voice: Voice breaks

Attributes [hide]

Hugolina Cornish, Female Human Paladin 5
Medium (6'1") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)18 (+4) 13 (+1)10 (+0)
Skills Animal Handling +4
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Goblin, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Wymar Bradford, Male Human [Permalink]

Personal [hide]

Description: He wears a green wide-brimmed hat and green clothes. He wears a colorful flower in his silver hair. His face is covered beneath a completely black helmet.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the east his family was never financially stable. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wants to raise his children well.

Flaws: Antagonistic, Secretive. Bonds: Attractive, Poor, Family. Occupation: Spice Merchant

Voice: Tuts and clicks tongue

Attributes [hide]

Wymar Bradford, Male Human Paladin 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 16 (+3)12 (+1) 13 (+1)11 (+0)
Skills Perception +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 50 pp.


Social Check DCs


Trym Branson, Male Human [Permalink]

Personal [hide]

Description: A 5'1" eastern man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears a wide-brimmed hat to hide his balding. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is business-like. He takes instructions and follows them to the letter. He pushes his goals aggressively. He is also a coward if confronted.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Trym was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Trym decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Assassin kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He's repulsed by the PC.

Ideals: Professionalism. Flaws: Fearful, Antagonistic. Bonds: Criminal record. Occupation: Assassin

Voice: Soft and mumbly

Attributes [hide]

Trym Branson, Male Human Paladin 5
Medium (5'1") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 9 (-1)15 (+2) 15 (+2)12 (+1)
Skills Intimidation +4, Religion +5
Senses Passive Perception 12
Languages Common, Auran, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 5000 sp. 1 Magnifying glass. 1 Magnifying glass.


Social Check DCs


Nicholas Hayes, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and is pretty ugly. He keeps his long red hair kept up in a rat tail. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Calm and collected, he is a well trained Fortune-teller. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He comes from a rich eastern family. He made a point of taking high paying jobs and getting most of it up front. He tends to his Fortune-teller job now, and dutifully fulfills any obligations he has.

Motivation: He wants to meet his childhood hero.

Flaws: Ugly. Bonds: Job, Family, Rich, Adventurer. Occupation: Fortune-teller

Voice: High pitched and raspy

Attributes [hide]

Nicholas Hayes, Male Human Paladin 5
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)10 (+0) 9 (-1)13 (+1)
Skills Animal Handling +2, Nature +3
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. Peridot (40 gp). Moonstone (40 gp). Sard (40 gp).


Social Check DCs

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