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NPC Generator

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Advanced [show]


Lance Spaulding, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He carries with him a set of whips, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His hair is long and blonde with streaks of white, and is pulled back with small white clips. His beard is white, braided, and well cared for. His green eyes lackadaisically let the world flow into them.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Lance was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He now spends his time doing works of charity.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Fighting, Optimist, Philantrophist. Bonds: Poor, Adventurer. Occupation: Barrister

Voice: Irish accent

Attributes [hide]

Lance Spaulding, Male Human Paladin 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)10 (+0) 16 (+3)11 (+0)
Skills Athletics +4, Insight +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 800 gp. Brown-green garnet (90 gp). White pearl (90 gp).


Social Check DCs


Mary Morley, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she is dressed in a clean brown cloak covering her clean studded leather. She has styled her chestnut hair well, parting it to the right. Her otherwise smooth face is marked with small tiny scars.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Butcher arts, while her father instructed her in etiquette, music and courtly manner. From her teen years she was always beautiful and desirable, so people have always doted on her. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Someone believes her a fraud; and she is greedy

Ideals: Joker. Bonds: Enemies, Rich, Attractive. Occupation: Butcher

Voice: Scottish accent

Attributes [hide]

Mary Morley, Female Human Paladin 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 58 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)18 (+4) 10 (+0)11 (+0)
Skills Investigation +7, Nature +7
Senses Passive Perception 10
Languages Common, Infernal, Druidic, Celestial, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 5000 sp. White pearl (80 gp). Obsidian (16 gp). Sardonyx (20 gp). 1 Minor magic item.


Social Check DCs


Gunter Digby, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he prefers to wear blue pants and tee shirts. His white hair is thinning but still full. This green eyed westerner is not easily forgotten.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He takes great joy in being the best Fortune-teller in town.

History: He was born to loving parents in a slum to the west. Like his mother and his sister before him, after school he went straight into learning to become a Fortune-teller. He moves from town to town, unable to find a place to settle.

Motivation: He feels kind of lost in life; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Depressed. Bonds: Job, Poor, Immigrant. Occupation: Fortune-teller

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gunter Digby, Male Human Paladin 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)3 (-4) 18 (+4)10 (+0)
Skills Acrobatics +3, Performance +3
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 600 gp. 1 Masterwork Common Melee.


Social Check DCs


Richard Hallewell, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears an entirely grey suit with green socks and a vest with buckled shoes. His hair is always cut to a buzz. He has hazel eyes and a grey hat with a green feather.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He cannot resist a sob story and will often dote over anyone who has one.

History: Richard was born in the west. At a young age he loved to build and create. His homeland was ravaged by war and he spent much of his life rebuilding it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Philantrophist, Persistence. Flaws: Ugly, PTSD. Occupation: Brewer

Voice: Jamaican accent

Attributes [hide]

Richard Hallewell, Male Human Paladin 5
Medium (6'3") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 17 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)17 (+3) 11 (+0)16 (+3)
Skills History +6, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon, Giant, Terran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 400 gp. Jade (100 gp). Alexandrite (1400 gp). 1 Minor magic item.


Social Check DCs

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