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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Sybil Dalton, Female Human [Permalink]

Personal [hide]

Description: She sports brown clothing, slightly heavier than average wear. She wears her white hair up. Her otherwise smooth face is marked with small tiny scars.

Personality: She is extraordinarily eccentric. She is obsessed with finding treasure.

History: She is the product a well kept family trust fund and as such has never really known need. She has chosen to use the inheritance that was left to her frivolously. She got away from her former life and has fallen to alcoholism.

Motivation: She has decided she is irredeemable; and meet up once more with her childhood friend

Flaws: Insane, Addict. Bonds: Adventurer, Rich, Criminal record. Occupation: Merchant

Voice: Soft and melodious

Attributes [hide]

Sybil Dalton, Female Human Paladin 5
Medium (5'8") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)15 (+2) 7 (-2)14 (+2)
Skills Acrobatics +5, Athletics +4
Senses Passive Perception 8
Languages Common, Infernal, Ignan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Maynild Melancon, Female Human [Permalink]

Personal [hide]

Description: This dark-skinned female sports white clothing, slightly heavier than average wear. She is tall, broad shouldered and powerfully built. She keeps her long brown hair kept up in a rat tail. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Cocky and sure of herself, she believes she is the best Barkeep born in the past three hundred years. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Gifted from a young age, Maynild studied abroad. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She bought a sickle and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Flaws: Insane, Impulsive. Bonds: Job, Nature. Occupation: Barkeep

Voice: Australian accent

Attributes [hide]

Maynild Melancon, Female Human Paladin 5
Medium (5'5") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)14 (+2) 13 (+1)13 (+1)
Skills Athletics +2, Intimidation +4
Senses Passive Perception 11
Languages Common, Aquan, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 100 gp. Gold and topaz bottle stopper cork (1600 gp). 1 Spyglass. 1 Climber’s kit. 1 Masterwork Artisan’s tools.


Social Check DCs


Peter Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is wearing a long, black cloak. His hair is short and white. His eyes are violet and beady.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born blind and as such lacked many opportunities for work. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Fortune-teller job and began his own company from there.

Motivation: He is terrified, and will act out of fear; and balancing his hectic life and new fortune-teller responsibilities is difficult

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Disease, Fearful. Bonds: Job. Occupation: Fortune-teller

Voice: Voice breaks

Attributes [hide]

Peter Cumberbatch, Male Human Paladin 5
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)15 (+2) 16 (+3)9 (-1)
Skills Athletics +4, Investigation +5
Senses Passive Perception 13
Languages Common, Abyssal, Giant
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp. Malachite (7 gp). Bloodstone (40 gp). Rose (40 gp). Emerald (1500 gp).


Social Check DCs


Elizabeth Carlisle, Female Human [Permalink]

Personal [hide]

Description: She wears white trousers with pastel and brown striped suspenders. She wears various colorful collared shirts. Her attire stands in sharp contrast to her ceremonial dagger, which is beautifully polished and possesses an ornate carving of a rose on it. She sports white long hair. Her hazel eyes dart from person to person to random spaces in the air.

Personality: While she acts the brute, she is far gentler than she would appear. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Elizabeth is combative with any and all who dare try her patience in the slightest.

History: She got into the Carter business at a young age. In her 18th year, her parents were killed by a dire rats raid, leaving Elizabeth alone in the world. After a stint in an orphanage, she was adopted. She then took over the family business and is one of the better Carter for hire.

Motivation: Retire the richest woman in the north; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Justice, Entrepeneur. Bonds: Job, Enemies. Occupation: Carter

Voice: Russian accent

Attributes [hide]

Elizabeth Carlisle, Female Human Paladin 5
Medium (5'5") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)9 (-1) 11 (+0)11 (+0)
Skills Intimidation +3, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 800 gp.


Social Check DCs

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