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NPC Generator

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Advanced [show]


Henry Brixton, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a violet suit, tan shirt, and brown tie. He carries with him a set of scythes, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His hair is cut close to his head. His face is scarred and worn.

Personality: He acts crazy and hedonistic. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Henry was born the youngest of three triplets. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: To unite with his brother; and wants to raise his children well

Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Adventurer, Family. Occupation: Mortician

Voice: Indian accent

Attributes [hide]

Henry Brixton, Male Human Paladin 5
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 15 (+2)12 (+1) 15 (+2)9 (-1)
Skills Animal Handling +5, Athletics +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Egelina Clive, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She is typically in her Gardener uniform. She keeps her long black hair kept up in a rat tail. Her ears are large.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She also has developed a complete distrust of the Detective profession.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Gardener. She moves from town to town, unable to find a place to settle.

Motivation: Further expansion of business; and she is unsatisfied with her job

Ideals: Justice. Flaws: Ugly. Bonds: Job, Immigrant, Military. Occupation: Gardener

Voice: Low rumbling, strings words together

Attributes [hide]

Egelina Clive, Female Human Paladin 5
Medium (4'10") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)14 (+2) 16 (+3)15 (+2)
Skills Acrobatics +6, Arcana +5
Senses Passive Perception 13
Languages Common, Elven, Draconic
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 6000 sp.


Social Check DCs


Millicent Hornsby, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and has a large white mantle and cape that has been intricately interwoven into her blue robe. Her golden hair is still thick. Her eyes are likewise blue. Her teeth are yellowed and unaligned.

Personality: She is calm most of the time but flees social interaction. She is afraid of women and trembles around them

History: She was born in the south. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Millicent took refuge in the large cave and found the beat up bow and armor she uses now. She moves from town to town, unable to find a place to settle.

Motivation: She is compelled to act according to her religious beliefs; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Immigrant, Nature. Occupation: Body Guard

Voice: Sounds elderly

Attributes [hide]

Millicent Hornsby, Female Human Paladin 5
Medium (5'4") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)7 (-2) 13 (+1)15 (+2)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 40000 cp.


Social Check DCs


Hugolina York, Female Human [Permalink]

Personal [hide]

Description: She wears a grey vest and prefers pastel and grey shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her attire stands in sharp contrast to her club, which is beautifully polished and possesses an ornate carving of a butterfly on it. She wears a top hat to hide her balding. Her ears are large.

Personality: Overbrimming with self-confidence, Hugolina isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She is obsessed with finding treasure.

History: She is the product a well kept family trust fund and as such has never really known need. She was an apprentice working in her mother's forge. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has money and likes to spend it.

Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Rich, Job. Occupation: Bowyer

Voice: Mumbles to self between sentences

Attributes [hide]

Hugolina York, Female Human Paladin 5
Medium (4'10") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)16 (+3) 13 (+1)10 (+0)
Skills History +6, Nature +6
Senses Passive Perception 11
Languages Common, Undercommon, Abyssal, Gnome
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Just what you see.


Social Check DCs

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