Adelaide Rutland, Female Human [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears just a yellow suit. She wears a Stetson hat to cover her moderate length white hair. Her half smiles and green eyes are beguiling and draw you in.
Personality: She is fixated on the number 40. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She can't help but pocket interesting objects she comes across
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She was taken from her home at a very young age. She used her abilities to trick people and travel the world for free.
Motivation: She is currently in port desperately looking for someone to get her out; and she's repulsed by the pc
Flaws: Insane, Antagonistic. Bonds: Attractive, Criminal record, Slave. Occupation: Glassblower
Voice: Sounds elderly
Attributes [hide]
Medium (4'8") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Fiery yellow corundum (1300 gp). Lapis lazuli (4 gp). Deep blue spinel (900 gp). Star ruby (1300 gp).
Agatha Blythe, Female Human [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a green and white handkerchief worn on her left side. Her hair is long and chestnut with streaks of auburn, and is pulled back with small green clips. Her violet eyes dart around the room hyper actively observing anyone and anything.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: Born in the north to a Cartwright, Agatha learned a great deal about her father's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Cartwright. She has worked as a Cartwright like her father before her.
Motivation: She has a crush on the local Tanner; and seeks redemption
Ideals: Persistence. Bonds: Criminal record, Job, Has a crush. Occupation: Cartwright
Voice: Mousy voice
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 43 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Elven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 600 gp. Eyepatch with mock eye of sapphire and moonstone (1000 gp). Large well-done wool tapestry (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lance Tickle, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears suspenders and brown workpants. His shirt is violet, and he wears a heavy brown leather apron most of the time. His whole body is exceptionally muscular. He has a very tight haircut. He has gray eyes and a brown hat with a violet feather.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born in the west, but his parents moved at a very young age to the north. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: His relatives are trying to arrange a marriage; and a need for knowledge about a nearby landmark
Ideals: Fighting. Bonds: Immigrant, Adventurer, Family. Occupation: Locksmith
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 14 (+2) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Draconic, Elven, Druidic
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Ralf Charlton, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his whip with his veritable burlap sack of a shirt. He is portly but not overly obese. His silver hair is lengthy and is close to two feet long. He wears a mask on his face.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He plays an instrument quite well.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He moved from fad to fad and when he turned 15 he discovered poetry. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He wants to get laid; and money/treasure
Ideals: Artistic. Flaws: Greedy, Disease. Bonds: Rich, Has a crush. Occupation: Cartwright
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 3000 sp. Fiery yellow corundum (800 gp). Coral (140 gp). Hematite (15 gp).
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Their contribution stands as a beacon of hope for all adventurers!


