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NPC Generator

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Advanced [show]


Joan Blakeley, Female Human [Permalink]

Personal [hide]

Description: She wears grey leather gloves, a grey jacket, and tight pants. She carries with her a set of monstrous two handed axes, each one with a opal on the hilt. She only wears one on her belt and the other on her back. She keeps her long white hair kept up in a rat tail. Her eyes are hazel.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Joan was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and meet up once more with her childhood friend

Ideals: Fighting. Bonds: Job, Adventurer, Poor, Family. Occupation: Merchant

Voice: Sounds elderly

Attributes [hide]

Joan Blakeley, Female Human Paladin 5
Medium (5'6") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 13 (+1)13 (+1) 16 (+3)15 (+2)
Skills Arcana +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 500 gp.


Social Check DCs


Alice Gladstone, Female Human [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears dark leathers with embroidery, and is pretty ugly. Her hair is greying and her face has many wrinkles. Her hazel unseeing eyes seem to look past you.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She has a small toy that she constantly fidgets with.

History: Born in a small village she learned the ways of the warrior from her father. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She got away from her former life and has fallen to alcoholism.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Gifted, Fighting. Flaws: Ugly, Disease, Addict. Occupation: Carpenter

Voice: Sleepy voice

Attributes [hide]

Alice Gladstone, Female Human Paladin 5
Medium (5'3") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)15 (+2) 16 (+3)13 (+1)
Skills Deception +4, Survival +6
Senses Passive Perception 13
Languages Common, Celestial, Auran
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 2000 sp.


Social Check DCs


Yvonne Wellington, Female Human [Permalink]

Personal [hide]

Description: 5'11" and lanky with angular features, she is an attractive figure. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She sports a flattop hair cut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Yvonne hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Yvonne was born the youngest of three triplets. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has never given up on her painting dream.

Motivation: Marry her sister to traveling adventurers; and wants to raise her children well

Ideals: Artistic. Flaws: Insane, Antagonistic. Bonds: Attractive, Family. Occupation: Locksmith

Voice: Mousy voice

Attributes [hide]

Yvonne Wellington, Female Human Paladin 5
Medium (5'11") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)14 (+2) 4 (-3)10 (+0)
Skills Animal Handling +0, Survival +0
Senses Passive Perception 7
Languages Common, Terran, Dwarven
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp. Zircon (20 gp). White opal (900 gp). Chalcedony (20 gp). Peridot (20 gp). 1 Minor magic item.


Social Check DCs


Dean Alby, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His skin is fair and his fingers are delicate and long. He sports a long silver beard, and similarly colored long hair. His hazel eyes peer out from beneath his top brown hat.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is frequently practicing swordplay.

History: He was born several months after his mother was called into army service. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Find a way to reverse the transformation of his sister; and regain custody of his daughter

Ideals: Optimist. Flaws: Insane. Bonds: Military, Enemies, Family. Occupation: Adventurer

Voice: Whispers

Attributes [hide]

Dean Alby, Male Human Paladin 5
Medium (5'6") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)5 (-3) 7 (-2)9 (-1)
Skills Insight +1, Intimidation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Aquamarine (1300 gp). Zircon (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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