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NPC Generator

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Advanced [show]


Oriel Law, Female Human [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She has a large brown mantle and cape that has been intricately interwoven into her red robe. Her white hair is thinning but still full. She has gleaming, smiling hazel eyes.

Personality: She hates illithids. She views them as having robbed her home of its proper glory. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Apothecary arts, while her mother instructed her in etiquette, music and courtly manner. Her father had invested heavily in several trade routes and wanted her to inherit them. She tends to her Apothecary job now, and dutifully fulfills any obligations she has.

Motivation: Human compassion; and wants to open a new tavern

Ideals: Optimist. Flaws: Racist. Bonds: Enemies, Rich, Job. Occupation: Apothecary

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Oriel Law, Female Human Paladin 5
Medium (4'10") Human, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 11 (+0)14 (+2) 9 (-1)12 (+1)
Skills Deception +4, Medicine +2
Senses Passive Perception 9
Languages Common, Draconic, Goblin
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 sp.


Social Check DCs


Bertram Mitchell, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His brown hair is cut short. His eyes are gray.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His necromantic abilities were realized during a raid on his village. He used his abilities to travel the world and help people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels kind of lost in life

Ideals: Joker, Philantrophist, Gifted. Flaws: Depressed. Bonds: Poor. Occupation: Armorer

Voice: Speaks like tongue is numb

Attributes [hide]

Bertram Mitchell, Male Human Paladin 5
Medium (5'7") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)15 (+2) 16 (+3)9 (-1)
Skills Athletics +3, Religion +5
Senses Passive Perception 13
Languages Common, Elven, Terran
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 700 gp. Rock crystal (60 gp). Moss agate (15 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Cotton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He wears grey painted combat armor at almost all times. He has styled his brown hair well, parting it to the right. He wears crescent spectacles with a black brim.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is able to make almost anything out of random pieces of junk.

History: From birth he was tutored by a cruel and relentless mentor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bowyer work with an outfit from a few towns over. Bowyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Bowyer.

Motivation: To be a Banker again.

Ideals: Disciplined, Gifted. Bonds: Mentor, Job. Occupation: Bowyer

Voice: Jittery and nervous

Attributes [hide]

Anselm Cotton, Male Human Paladin 5
Medium (6'6") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)10 (+0) 12 (+1)15 (+2)
Skills Animal Handling +4, Deception +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Joan Elton, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman wears a simple brown robe with green stripes complete with hood and is in decent physical shape. Her tied-back hair is white. Her eyes are green and she is always smoking a pipe.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Her parents enrolled her in a Paladin school at a young age so that she could practice her arcane talents. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature sai.

Motivation: She is compelled to act according to her religious beliefs; and she wants to get laid

Ideals: Gifted. Flaws: Antagonistic. Bonds: Has a crush, Adventurer, Religious. Occupation: Ruler

Voice: growls and snarls, animalistic

Attributes [hide]

Joan Elton, Female Human Paladin 5
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)16 (+3) 10 (+0)12 (+1)
Skills History +6, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Terran, Druidic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 600 gp. Smoky quartz (80 gp).


Social Check DCs

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