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NPC Generator

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Advanced [show]


Williamina Blakeley, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'11" has a big stupid grin on her face most of the time. She wears rags and sports a simple walking cane. Her hair is silver, silky, and of moderate length. Her fierce hazel eyes like to dwell on things.

Personality: Williamina hangs on like a leech to those who appreciate her. It was this clingy personality that held back her writing career. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was born on a small isolated farm. Her father was a soldier and died while she was still young. Williamina was left her father's suit of armor and trained in its use and care. She has never given up on her writing dream.

Motivation: Sabotage a competitor; and she wants nothing more than to rejoin the army

Ideals: Artistic. Flaws: Forgetful. Bonds: Poor, Attractive, Nature, Military. Occupation: Detective

Voice: pre-pubescent

Attributes [hide]

Williamina Blakeley, Female Human Paladin 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)16 (+3) 14 (+2)13 (+1)
Skills Nature +6, Perception +5
Senses Passive Perception 15
Languages Common, Sylvan, Elven, Infernal
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp.


Social Check DCs


Solomon Carlton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a robe, a symbol of strength around his neck, and a club on his belt. His hair is always cut to a buzz. He wears an eyepatch.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Solomon was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Solomon fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with his absent mother.

Ideals: Fighting, Joker. Flaws: Ugly, Shy. Bonds: Family. Occupation: Banker

Voice: Can't modulate volume

Attributes [hide]

Solomon Carlton, Male Human Paladin 5
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)9 (-1) 9 (-1)18 (+4)
Skills Animal Handling +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10 pp.


Social Check DCs


Alice Heiser, Female Human [Permalink]

Personal [hide]

Description: She is generally well dressed albeit a few years behind the times, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'6" when asserting herself. She wears a colorful flower in her blonde hair. She has violet eyes.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Alice was raised in a hard working conservative environment. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She has passion for adventuring and risk; and balancing her hectic life and new detective responsibilities is difficult

Ideals: Entrepeneur. Flaws: Forgetful. Bonds: Attractive, Adventurer, Job. Occupation: Detective

Voice: Sensual and smooth

Attributes [hide]

Alice Heiser, Female Human Paladin 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 18 (+4)8 (-1) 18 (+4)12 (+1)
Skills Athletics +6, Performance +4
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 300 gp. Black pearl (900 gp). Golden yellow topaz (900 gp). Malachite (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kody Mitchell, Male Human [Permalink]

Personal [hide]

Description: This man wears a well pressed and immaculate suit (or dress). He has a penchant for wearing a ring with an oversized topaz on his right hand. His blonde hair is singed and shortened. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Kody took refuge in the large cave and found the beat up longbow and armor he uses now. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He loathes his own lifestyle.

Ideals: Joker. Flaws: Ugly, Depressed. Bonds: Rich, Nature. Occupation: Interpreter

Voice: French accent

Attributes [hide]

Kody Mitchell, Male Human Paladin 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 16 (+3)9 (-1) 9 (-1)12 (+1)
Skills Athletics +5, Insight +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp.


Social Check DCs

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