Sarah Abram, Female Human [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a faded coat and loose pants complete with wide-brimmed hat. Her long silver hair is drawn into a two foot long braid. Her brown eyes lackadaisically let the world flow into them.
Personality: She is not truly malevolent, but she is obsessed with poetry. She constantly tries to fill her life with poetry. She is obsessed with a lost civilization.
History: Sarah was born in the south. At a young age she loved to build and create. Her first spouse was a Miner, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She is searching for what she claims is her rightful reward.
Motivation: To reunite with her absent father; and marry her sister to traveling adventurers
Ideals: Athletic, Artistic, Persistence. Bonds: Adventurer, Family. Occupation: Adventurer
Voice: Italian accent
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Sardonyx (70 gp). Deep blue spinel (300 gp).
Anselm Kendal, Male Human [Permalink]
Personal [hide]
Description: 6'2" and muscular, this northern man is renowned for his bright grey suits and hats. With bright golden hair and a scraggly beard. His eyes, though not visible through his cowl, are brown.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does not trust anyone and sleeps with one eye open.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He moves from town to town, unable to find a place to settle.
Motivation: To pay off his debts; and to be a cartwright again
Ideals: Athletic. Flaws: Insomniac. Bonds: Job, Rich, Immigrant, Debt. Occupation: Barrister
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 8 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp.
Don Ramsey, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a black tunic with tan highlights, and long white pants that bunch up around his shoes. His chestnut hair is styled in orderly dreadlocks. His eyes are likewise amber. His teeth are white and perfect.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was very strict, and drilled into him lessons on being the perfect gentleman. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is compelled to act according to his religious beliefs; and he doesn't get along with people that don't share his tastes
Ideals: Disciplined, Impeccable. Flaws: Disease. Bonds: Poor, Attractive, Religious. Occupation: Dyer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 8 (-1) | 5 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 80 pp.
Anselm Read, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is wearing a long, white, dusty cloak. His golden hair is heavily combed to the left. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He tends to his Marshal job now, and dutifully fulfills any obligations he has.
Motivation: He's in love; and sabotage a competitor
Ideals: Entrepeneur. Flaws: Shy, Disease. Bonds: Job, Has a crush. Occupation: Marshal
Voice: Creaky witch voice
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 5000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
