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NPC Generator

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Advanced [show]


Bertram Morton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears a colorful flower in his silver hair. He has green eyes and a yellow hat with a tan feather.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He invites people to come help in his community garden.

History: From birth he was tutored by a cruel and relentless mentor. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Philantrophist. Flaws: Secretive. Bonds: Rich, Attractive, Mentor. Occupation: Gardener

Voice: Squeaky

Attributes [hide]

Bertram Morton, Male Human Paladin 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 7 (-2)9 (-1) 8 (-1)17 (+3)
Skills Insight +2, Performance +6
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Anderton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears tight fighting clothing, which leaves very little to the imagination. His brown hair is kept up in a ponytail inside a Stetson hat. His green eyes dart from person to person.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Courier arts, while his mother instructed him in etiquette, music and courtly manner. There was a wharf not far from home where he often wandered off to fish. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Fighting. Flaws: Selfish. Bonds: Rich, Nature, Adventurer. Occupation: Courier

Voice: High pitched and raspy

Attributes [hide]

Gilbert Anderton, Male Human Paladin 5
Medium (5'7") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)13 (+1) 15 (+2)15 (+2)
Skills Insight +5, Intimidation +5
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. Freshwater pearl (7 gp).


Social Check DCs


Cory Graeme, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a red suit, brown shirt, and white tie. His black hair has been sun bleached extensively. He has a dull look in his green eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born to a pair of adventurers, Cory grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. During his travels, Cory and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Cory discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Cory fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He has passion for adventuring and risk; and he has money and likes to spend it

Ideals: Justice. Flaws: Disease. Bonds: Nature, Adventurer, Rich. Occupation: Dilettante

Voice: Italian accent

Attributes [hide]

Cory Graeme, Male Human Paladin 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)4 (-3) 10 (+0)11 (+0)
Skills Acrobatics +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 20 pp.


Social Check DCs


Lance Kirby, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He usually wears his white robe and has his scythe always slung over his shoulder. He wears his black hair down. He wears round tiny glasses practically rammed into his face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Lance was born the youngest of three triplets. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently he has begun working with bootleggers and crooks.

Motivation: Regain custody of his son.

Ideals: Justice. Flaws: Shy, Insane. Bonds: Criminal record, Family. Occupation: Navigator

Voice: Creaky witch voice

Attributes [hide]

Lance Kirby, Male Human Paladin 5
Medium (5'5") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)12 (+1) 12 (+1)11 (+0)
Skills Athletics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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