Oriel Wharton, Female Human [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She dresses well, wearing green shirts, loose pants, and blazers most of the time. Her white hair is cut short. She wears a mask on her face.
Personality: She is fixated on the number 73. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Oriel was born with her mother's beautiful face. Her mother was a soldier and died while she was still young. Oriel was left her mother's suit of armor and trained in its use and care. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She is not mentally stable, and does not behave rationally; and wants to work out more often
Ideals: Athletic, Entrepeneur. Flaws: Insane. Bonds: Attractive, Military. Occupation: Spice Merchant
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 30 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 5 (-3) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 30000 cp.
Elizabeth Hornsby, Female Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, she usually wears her violet robe and has her shortspear always slung over her shoulder. She has styled her white hair well, parting it to the left. Her face is covered beneath a completely black helmet.
Personality: She is a Stableman first and foremost. She believes firmly that knowledge should be universal. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Elizabeth was raised in a hard working conservative environment. She dropped out of school before completing her studies. She has worked as a Stableman like her father before her.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Logical. Flaws: Ugly. Bonds: Poor, Job. Occupation: Stableman
Voice: American accent
Attributes [hide]
Medium (4'9") Human, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 41 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 18 (+4) | 15 (+2) | 13 (+1) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 sp. Malachite (13 gp). Star rose quartz (80 gp). Moss agate (13 gp). Obsidian (13 gp).
Diggory Clapham, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'1" and wears a custom-built plate barding that's adorned with green lining and desert motifs. His auburn hair is cut short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was raised in a white middle class family as the only child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Diggory grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Diggory. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: His religion dominates his actions; and to end his boredom
Flaws: Greedy, Mundane. Bonds: Slave, Criminal record, Religious. Occupation: Mayor
Voice: Jamaican accent
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 35 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 14 (+2) | 17 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Ignan, Goblin, Celestial
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Black star sapphire (1000 gp). Violet garnet (600 gp). Sardonyx (70 gp). Bloodstone (70 gp). 1 Minor magic item.
Theodoric Digby, Male Human [Permalink]
Personal [hide]
Description: This man wears a simple grey robe with brown stripes complete with hood. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His red hair is smooth and relatively long. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is irascible and easily irritated. He feeds upon the attention of others.
History: When he was but 3 years old his parents immigrated from the east. He was taken as a slave by a traveling circus and forced to perform After a long history of fighting, Theodoric and his spouse have recently divorced.
Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it
Flaws: Antagonistic. Bonds: Rich, Attractive, Immigrant, Slave. Occupation: Detective
Voice: Aggressive tone
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 14 (+2) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Draconic, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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