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NPC Generator

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Advanced [show]


Anselm Tickle, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears many layers of old clothing at all times. His black hair is knotted and matted. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a bit of a xeno-phobe, disliking non-Humans.

History: He got into the Bookbinder business at a young age. Like his father and his brother before him, after school he went straight into learning to become a Bookbinder. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Gifted. Flaws: Ugly, Addict, Racist. Bonds: Poor, Job. Occupation: Bookbinder

Voice: Slow speaker

Attributes [hide]

Anselm Tickle, Male Human Paladin 5
Medium (6'4") Human, Neutral Evil (CR 5)
Armor Class 14
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 15 (+2)16 (+3) 13 (+1)17 (+3)
Skills Deception +6, Persuasion +6
Senses Passive Perception 11
Languages Common, Orc, Auran, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 1000 sp. Deep blue spinel (1600 gp). Freshwater pearl (15 gp). Blue star sapphire (1000 gp).


Social Check DCs


Shane Jacobs, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He typically wears yellow cloth garments or leather armor. He has chestnut hair. He wears large thick round spectacles.

Personality: He is mildly Human supremacist, though he does not identify as such. He is able to make almost anything out of random pieces of junk.

History: He was born at the edge of vast forest. Shane liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He struck the Knight job and began his own company from there.

Motivation: Sabotage a competitor; and expand his business

Ideals: Gifted. Flaws: Racist. Bonds: Poor, Nature, Job. Occupation: Knight

Voice: Pronounces difficult words wrong

Attributes [hide]

Shane Jacobs, Male Human Paladin 5
Medium (5'8") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)8 (-1) 15 (+2)14 (+2)
Skills Acrobatics +3, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Tiger eye turquoise (7 gp). Brown-green garnet (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Henry Haley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His blonde hair is lengthy and is close to two feet long. He has gleaming, smiling violet eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Flattery will make him almost putty in your hands.

History: His parents moved while he was still in utero so he is the first generation to be born here. Henry was born on a far western plains where he grew up under the tutelage of his father, an expert Shoemaker. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the west.

Ideals: Entrepeneur. Flaws: Shy, Selfish. Bonds: Immigrant. Occupation: Shoemaker

Voice: Mumbles to self between sentences

Attributes [hide]

Henry Haley, Male Human Paladin 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)15 (+2) 6 (-2)16 (+3)
Skills Deception +6, Survival +1
Senses Passive Perception 8
Languages Common, Sylvan, Aquan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 gp. 1 Magnifying glass. 1 Bullseye lantern.


Social Check DCs


Elizabeth Oakley, Female Human [Permalink]

Personal [hide]

Description: This exceptionally lanky woman sports grey clothing, slightly heavier than average wear. Her hair is long and red with streaks of golden, and is pulled back with small grey clips. She has green eyes.

Personality: She is fixated on the number 22. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is obsessed with her god.

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Dyer. She has worked as a Dyer like her father before her.

Motivation: She is compelled to act according to her religious beliefs; and several ex partners dislike her way of doing things and want revenge

Ideals: Gifted. Flaws: Insane. Bonds: Religious, Job, Enemies. Occupation: Dyer

Voice: Pronounces O like U

Attributes [hide]

Elizabeth Oakley, Female Human Paladin 5
Medium (4'8") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)17 (+3) 12 (+1)12 (+1)
Skills Athletics +4, Investigation +6
Senses Passive Perception 11
Languages Common, Aquan, Gnoll, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 300 gp. Alexandrite (600 gp). Onyx (20 gp). Golden yellow topaz (600 gp). Blue quartz (11 gp).


Social Check DCs

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