Ermina Yardley, Female Human [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears rags and sports a simple walking cane. She wears a top hat to cover her moderate length auburn hair. Her brown eyes are passionate and lively.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: Born in the west to a Sculptor, Ermina learned a great deal about her father's area of expertise. There was a wharf not far from home where she often wandered off to fish. She became a Sculptor soon after.
Motivation: She has comitted a past crime that haunts her to this day; and find a way to reverse the transformation of her sister
Flaws: Shy. Bonds: Poor, Criminal record, Job, Nature, Family. Occupation: Sculptor
Voice: American accent
Attributes [hide]
Medium (4'9") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 53 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 8 (-1) | 16 (+3) | 9 (-1) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 400 gp. Peridot (20 gp).
Millicent Kimberly, Female Human [Permalink]
Personal [hide]
Description: 4'9" and lanky with angular features, she is an attractive figure. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her golden hair is wavy and long. This green eyed easterner is not easily forgotten.
Personality: A deeply religious woman she believes everything happens for a reason. She receives visions of the future at random moments
History: She served in the navy to pay for her family's outstanding loans. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Barkeep. She inherited the family business which she has now maintained for 11 years.
Motivation: Wants to open a new tavern; and she is unsatisfied with her job
Ideals: Gifted. Bonds: Attractive, Religious, Military, Job. Occupation: Barkeep
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'9") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 14 (+2) | 18 (+4) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Draconic, Infernal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 100 gp. Eye agate (10 gp). Star ruby (800 gp).
Lance Branson, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight green one piece outfit complete with pants, hood, and a cape, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. He keeps his long white hair kept up in a rat tail. His thin eyebrows rest above his beady violet eyes.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.
Motivation: He is content; and he seems to be bored by most things
Ideals: Disciplined. Flaws: Ugly, Mundane. Bonds: Slave, Criminal record. Occupation: Courier
Voice: Dark and ominous
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 28 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 8 (-1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Hugolina Darlington, Female Human [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears long strands of topaz and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her hair is always cut to a buzz. Her eyes are hazel and catlike.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Ostracized due to the martial powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She has been saving her money to try and buy her brother's freedom.
Motivation: An old rival family wants her found.
Ideals: Athletic, Disciplined, Gifted. Bonds: Rich, Family. Occupation: Spice Merchant
Voice: Sensual and smooth
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 54 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 18 (+4) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 300 gp.
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