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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Avelina Everly, Female Human [Permalink]

Personal [hide]

Description: 4'7" and lanky with angular features, she is an attractive figure. She wears a grey armored body suit, with a simple blue line shooting up and back down. She wears her auburn hair up in a very large beehive style do. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is irascible and easily irritated. She also has developed a complete distrust of the Fisher profession.

History: Avelina was born with her father's beautiful face. Through the years after Avelina was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Avelina's father didn't care for her much, and the feeling was mutual. She inherited the family business which she has now maintained for 14 years.

Motivation: She is unsatisfied with her job; and further expansion of business

Flaws: Insane, Antagonistic. Bonds: Attractive, Job. Occupation: Tanner

Voice: Pirate accent

Attributes [hide]

Avelina Everly, Female Human Paladin 5
Medium (4'7") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)11 (+0) 11 (+0)10 (+0)
Skills Religion +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 40000 cp.


Social Check DCs


Sybil Mitchell, Female Human [Permalink]

Personal [hide]

Description: This fat northern woman has a bulbous nose and likes to wear ponchos typically of a light black in addition to tight pants. Her skin is also unnaturally pale. She has done her best to style her silver hair to look like a famous performer. Her brown eyes are slightly larger than normal.

Personality: Cocky and sure of herself, she believes she is the best Bricklayer born in the past three hundred years. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a Cook, her father struggled to pay the bills. Her father was a soldier and died while she was still young. Sybil was left her father's suit of armor and trained in its use and care. She has set out to sabotage the competition.

Motivation: Many gnolls want her driven away; and wants to open a new tavern

Ideals: Logical. Flaws: Ugly. Bonds: Job, Poor, Military, Enemies. Occupation: Bricklayer

Voice: Slow speaker

Attributes [hide]

Sybil Mitchell, Female Human Paladin 5
Medium (6'1") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)15 (+2) 14 (+2)18 (+4)
Skills History +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Giant, Goblin
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 pp. Sardonyx (50 gp). Moss agate (15 gp).


Social Check DCs


Margery Langley, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears clothing that is held on in multiple layers but all of it is in poor condition. Her white hair, when down, is lengthy. She wears round tiny glasses practically rammed into her face.

Personality: This woman loves poetry and to teach people poetry more than just about anything. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Born in the south to a Healer, Margery learned a great deal about her father's area of expertise. She was an apprentice working in her father's forge. She has achieved small success as a Healer.

Motivation: Wants to open a new tavern; and balancing her hectic life and new healer responsibilities is difficult

Ideals: Artistic. Flaws: Secretive. Bonds: Poor, Job. Occupation: Healer

Voice: Hissing voice

Attributes [hide]

Margery Langley, Female Human Paladin 5
Medium (5'2") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 10 (+0)19 (+4) 7 (-2)12 (+1)
Skills Performance +4, Survival +1
Senses Passive Perception 8
Languages Common, Gnoll, Aquan, Undercommon, Draconic
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. Aquamarine (300 gp). Rhodochrosite (13 gp). Rock crystal (30 gp). Moss agate (13 gp).


Social Check DCs


Sarah Abram, Female Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, she is well dressed, but even with her fine clothing she looks run-down. Her red hair is unkempt and raggedy. She wears an eyepatch.

Personality: Sarah wants to be seen as a stoic, levelheaded, noble Paladin, so she tries to act the part. She does a good job, for the most part... She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: She was born a particularly ugly child, much to the horror of her parents. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She feels that her past leaves her morally obligated to help; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Disciplined. Flaws: Ugly, Insane. Bonds: Poor, Criminal record. Occupation: Mayor

Voice: Forgets to breathe while speaking

Attributes [hide]

Sarah Abram, Female Human Paladin 5
Medium (5'6") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)11 (+0) 13 (+1)15 (+2)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp.


Social Check DCs

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