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NPC Generator

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Advanced [show]


Helen Marley, Female Human [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a shirt that is too small, which lets her gut show, with a ratty black coat over it. She has a long red ponytail with little hanging trinkets. Her eyes are gray.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: The child of a Carter, who enjoyed hunting, Helen was taken on many hunting expeditions. She found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She tends to her Barkeep job now, and dutifully fulfills any obligations she has.

Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern

Ideals: Athletic. Flaws: Ugly. Bonds: Job, Adventurer, Nature. Occupation: Barkeep

Voice: Low range voice

Attributes [hide]

Helen Marley, Female Human Paladin 5
Medium (4'10") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)13 (+1) 13 (+1)14 (+2)
Skills Deception +5, Intimidation +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 100 gp.


Social Check DCs


Alice Abram, Female Human [Permalink]

Personal [hide]

Description: 5'4" and muscular, this northern woman is perpetually draped in fineries, but all of this concealed by her earthly robes.. She wears a deerstalker hat to cover her moderate length chestnut hair. She is baby faced.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She cannot resist a sob story and will often dote over anyone who has one.

History: She was born on a small isolated farm. Alice liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a halberd and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She has a crush on the local Bellfounder; and wants to work out more often

Ideals: Athletic, Philantrophist. Flaws: Terse. Bonds: Attractive, Nature. Occupation: Fisher

Voice: Speaks with squeezed throat

Attributes [hide]

Alice Abram, Female Human Paladin 5
Medium (5'4") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)13 (+1) 14 (+2)16 (+3)
Skills Investigation +4, Religion +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 10000 cp. Silver pearl (150 gp). Eye agate (5 gp). Chalcedony (80 gp).


Social Check DCs


Oriel Berkeley, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a white cloak and cross-gartered yellow stockings. Her blonde hair is cut jaggedly and amateurishly. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Oriel hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Born to a Healer, her mother struggled to pay the bills. She dropped out of school before completing her studies. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She has passion for adventuring and risk.

Ideals: Artistic, Logical. Flaws: Addict. Bonds: Adventurer, Poor. Occupation: Sailor

Voice: Dutch accent

Attributes [hide]

Oriel Berkeley, Female Human Paladin 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)17 (+3) 15 (+2)10 (+0)
Skills Animal Handling +5, Arcana +6
Senses Passive Perception 12
Languages Common, Draconic, Goblin, Giant
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp.


Social Check DCs


Melissa Payton, Female Human [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears a simple blue robe with brown stripes complete with hood, and a wedding ring on her left hand. She sports a flattop hair cut. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is a hateful person. She taunts others and blames them for her problems. She does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: Born to a poor family in the city she treasured whatever gifts she got. Through the years after Melissa was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Melissa's father didn't care for her much, and the feeling was mutual. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it.

Flaws: Antagonistic. Bonds: In love, Attractive, Enemies, Poor. Occupation: Mercenary

Voice: Soft and melodious

Attributes [hide]

Melissa Payton, Female Human Paladin 5
Medium (6'0") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)11 (+0) 12 (+1)16 (+3)
Skills Perception +4, Sleight of Hand +6
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 200 gp. Blue star sapphire (600 gp). Golden yellow topaz (1500 gp). Golden pearl (80 gp). 1 Bullseye lantern.


Social Check DCs

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