Kassoon
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NPC Generator

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Advanced [show]


Randal Wedgwood, Male Human [Permalink]

Personal [hide]

Description: This man wears a worn and beaten armor, and sports empty pouches on his belt. He has wavy golden hair. His ears are large.

Personality: He is very quiet and rarely speaks above a whisper. A true patriot, Randal would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: From birth he was tutored by a cruel and relentless mentor. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Flaws: Ugly, Shy, Depressed. Bonds: Military, Mentor. Occupation: Fisher

Voice: Spanish accent

Attributes [hide]

Randal Wedgwood, Male Human Paladin 5
Medium (5'2") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)15 (+2) 11 (+0)8 (-1)
Skills Medicine +3, Nature +5
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 3000 sp.


Social Check DCs


Guy Bentley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a black feathered hat and black clothes. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes are passionate and lively.

Personality: Cocky and sure of himself, he believes he is the best Adventurer born in the past three hundred years. Guy is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Guy was raised in a hard working conservative environment. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He tends to his Adventurer job now, and dutifully fulfills any obligations he has.

Motivation: He feels kind of lost in life; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Depressed. Bonds: Job, Family, Criminal record. Occupation: Adventurer

Voice: Laughs frequently while speaking

Attributes [hide]

Guy Bentley, Male Human Paladin 5
Medium (5'5") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 13 (+1)11 (+0) 15 (+2)12 (+1)
Skills Persuasion +4, Stealth +6
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alice Reid, Female Human [Permalink]

Personal [hide]

Description: This western woman is abnormally tall. She wears a pastel tunic with black highlights, and long brown pants that bunch up around her shoes. Her whole body is exceptionally muscular. Her chestnut hair is cut jaggedly and amateurishly. She has hazel eyes.

Personality: She speaks before she thinks and is too direct. She would rather hide behind her crafts than deal with other people.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She's looking for her big break; and she desires power and/or immortality

Ideals: Artistic. Flaws: Impulsive, Shy. Bonds: Immigrant, Rich, Adventurer. Occupation: Fisher

Voice: Slurs words

Attributes [hide]

Alice Reid, Female Human Paladin 5
Medium (4'9") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)17 (+3) 14 (+2)14 (+2)
Skills Nature +6, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Abyssal, Terran, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 80 pp.


Social Check DCs


Oriel Graham, Female Human [Permalink]

Personal [hide]

Description: She wears many layers of old clothing at all times. Her brown hair is cut short with large spiked bangs in the front. Her eyes, though not visible through her cowl, are amber.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is a bit of a xeno-phobe, disliking non-Humans.

History: Born in the north to a Locksmith, Oriel learned a great deal about her mother's area of expertise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Locksmith work with an outfit from a few towns over. Locksmith work suited her well, and with each successful project, she earned more gold and more respect from her peers. She tends to her Locksmith job now, and dutifully fulfills any obligations she has.

Motivation: To unite with her sister; and expand her business

Flaws: Ugly, Racist. Bonds: Poor, Job, Family. Occupation: Locksmith

Voice: Strong lisp

Attributes [hide]

Oriel Graham, Female Human Paladin 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)10 (+0) 16 (+3)14 (+2)
Skills Athletics +3, Persuasion +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 300 gp. Black star sapphire (800 gp). Iolite (20 gp). Zircon (20 gp).


Social Check DCs

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