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NPC Generator

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Advanced [show]


Millicent Richie, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a fancy green dress. Her hair is greying and her face has many wrinkles. Her amber eyes lackadaisically let the world flow into them.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in the west to a Miller, Millicent learned a great deal about her father's area of expertise. Her childhood dream was to be a Hunter, but she was a colossal failure. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Many illithids want her driven away; and a need for knowledge about a nearby landmark

Ideals: Optimist, Justice. Bonds: Attractive, Job, Adventurer, Enemies. Occupation: Miller

Voice: Italian accent

Attributes [hide]

Millicent Richie, Female Human Paladin 5
Medium (5'11") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)14 (+2) 8 (-1)14 (+2)
Skills Investigation +5, Medicine +2
Senses Passive Perception 9
Languages Common, Sylvan, Giant
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp.


Social Check DCs


Juliana Walcott, Female Human [Permalink]

Personal [hide]

Description: She wears blue robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a halberd, but if one is not available she will default to her bastard sword. Her chestnut hair is matted, messy, and big. Her eyes are likewise blue. Her teeth are yellowed and unaligned.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She has a minor phobia of water and hates getting wet.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Performer arts, while her mother instructed her in etiquette, music and courtly manner. A gypsy cursed her at a young age, leading to her ugly appearance. Since then, she has sought to make the best of life.

Motivation: She is wracked by social anxiety; and she is terrified, and will act out of fear

Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Performer

Voice: Low and grunting

Attributes [hide]

Juliana Walcott, Female Human Paladin 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)12 (+1) 14 (+2)10 (+0)
Skills Arcana +4, Stealth +2
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. Large well-done wool tapestry (400 gp). Brass mug with jade inlays (400 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Brass mug with jade inlays (400 gp).


Social Check DCs


Emmeline Heiser, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she sports brown clothing, slightly heavier than average wear. Her blonde hair, when down, is lengthy. She wears an eyepatch.

Personality: She is business-like. She takes instructions and follows them to the letter. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She was born into a rich family. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has built up a small fortune and can afford her own way.

Motivation: She has money and likes to spend it.

Ideals: Professionalism, Fighting. Flaws: Ugly. Bonds: Rich. Occupation: Junk Dealer

Voice: Speaks in third person

Attributes [hide]

Emmeline Heiser, Female Human Paladin 5
Medium (5'3") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)14 (+2) 12 (+1)9 (-1)
Skills Performance +2, Stealth +4
Senses Passive Perception 11
Languages Common, Draconic, Aquan
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 3000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Hadwisa Tyndall, Female Human [Permalink]

Personal [hide]

Description: 6'1" and muscular, this western woman is dressed in an above average manner. Her white hair is drawn into a tight pony tail with a clover scrunchie. She wears crescent spectacles with a black brim.

Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Hadwisa hails from a village terrorized by gnolls. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: A deep hatred of gnolls; and several ex partners dislike her way of doing things and want revenge

Ideals: Athletic, Entrepeneur. Bonds: Attractive, Adventurer, Enemies. Occupation: Masseuse

Voice: Slow speaker

Attributes [hide]

Hadwisa Tyndall, Female Human Paladin 5
Medium (6'1") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)12 (+1) 16 (+3)12 (+1)
Skills Athletics +3, Nature +4
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 gp.


Social Check DCs

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