Kody Ainsley, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears many layers of old clothing at all times. His auburn hair is heavily combed to the right. His eyes, though not visible through his cowl, are amber.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He got into the Mason business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants to meet his childhood hero; and sabotage a competitor
Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Adventurer, Mentor. Occupation: Mason
Voice: Sleepy voice
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 45 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Goblin
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). A delicate silver chain set with a tourmaline (100 gp). Solid gold idol (1000 gp).
Lewis Abram, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. He wears a feathered hat to cover his moderate length golden hair. His amber eyes dart from person to person to random spaces in the air.
Personality: A deeply religious man he believes everything happens for a reason. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: His father raised him in a mountain cabin. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and he has a rivalry with the church that dominates his actions
Ideals: Athletic. Flaws: Ugly. Bonds: Religious, Military, Nature. Occupation: Fisher
Voice: Low range voice
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 25 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. Azurite (14 gp). Pink pearl (120 gp). Deep blue spinel (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Matilda Shelly, Female Human [Permalink]
Personal [hide]
Description: With violet face paint in a stripe pattern across her face, she wears a simple red robe with black stripes complete with hood. Her moppish silver hair is in a traditional bowl cut. Her eyes are likewise green. Her teeth are white and perfect.
Personality: Abrasive and pushy, she has a hard time making friends. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Raised by wardens she was only a novice when gnolls swooped upon their monastery and killed most of the order. Through the years after Matilda was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Matilda's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Matilda and her spouse have recently divorced.
Motivation: Revenge; and someone believes her a fraud
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Religious, Enemies. Occupation: Blacksmith
Voice: Australian accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 10000 cp.
Ralf Riley, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a black armored body suit, with a simple green line shooting up and back down. His hair is long and golden with streaks of blonde, and is pulled back with small black clips. His beard is blonde, braided, and well cared for. He has several tiny ruby earrings on each ear.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born in the west to a Junk Dealer, Ralf learned a great deal about his father's area of expertise. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg; and he has money and likes to spend it
Bonds: Rich, Job, Family. Occupation: Junk Dealer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 11 (+0) | 7 (-2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 800 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


