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NPC Generator

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Advanced [show]


Juliana Gresham, Female Human [Permalink]

Personal [hide]

Description: She is well dressed, constantly wearing a yellow suit, brown shirt, and pastel tie. She has a moderate pudge and is not very fit. She has shaved her head bald. Her fierce hazel eyes like to dwell on things.

Personality: She is happy with her job as a Mason. She turns her eye from what people do, preferring to live and let live. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Her mother raised her in a mountain cabin. Her first spouse was a Detective, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She's also a talented Detective, but doesn't like to broadcast it.

Motivation: She is not mentally stable, and does not behave rationally; and expand her business

Ideals: Optimist. Flaws: Insane. Bonds: Job, Nature, Family. Occupation: Mason

Voice: Ums and uhs a lot

Attributes [hide]

Juliana Gresham, Female Human Paladin 5
Medium (5'4") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)13 (+1) 8 (-1)12 (+1)
Skills Athletics +4, Deception +4
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 6000 sp.


Social Check DCs


Millicent Brandon, Female Human [Permalink]

Personal [hide]

Description: She wears a faded coat and loose pants complete with small hat. Her skin is fair and her fingers are delicate and long. Her head has been shaved. Her face is scarred and worn.

Personality: Confrontational and typically high on some drug or another. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: A powerful slaver made her what she is. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Millicent took refuge in the ruined castle and found the beat up bastard sword and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She feels threatened by others; and she wants revenge against dire rats

Ideals: Justice. Flaws: Ugly, Addict. Bonds: Mentor, Nature. Occupation: Bellfounder

Voice: growls and snarls, animalistic

Attributes [hide]

Millicent Brandon, Female Human Paladin 5
Medium (4'11") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)12 (+1) 11 (+0)13 (+1)
Skills History +4, Performance +4
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 6000 sp.


Social Check DCs


Ermina Everleigh, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears an entirely green suit with blue socks and a vest with buckled shoes. Her black hair is braided into rings. Her eyes are likewise green. Her teeth are white and perfect.

Personality: She will rave to anyone who will listen. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Her mother raised her in a mountain cabin. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.

Motivation: Retire the richest woman in the south; and wants to work out more often

Ideals: Athletic, Entrepeneur. Flaws: Insane. Bonds: Attractive, Nature. Occupation: Stylist

Voice: pre-pubescent

Attributes [hide]

Ermina Everleigh, Female Human Paladin 5
Medium (5'6") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 6 (-2)13 (+1) 15 (+2)12 (+1)
Skills History +4, Religion +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp.


Social Check DCs


Cecily Melancon, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she tends to wear a large blue jacket. With bright blonde hair. Her hazel eyes peer out from beneath her broad blue hat.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She feeds upon the attention of others.

History: Her parents moved while she was still in utero so she is the first generation to be born here. A few years later when the south was not economically sound they moved to her current location. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: To get a good night's sleep; and a need for knowledge about a nearby landmark

Flaws: Sensitive, Insomniac. Bonds: Attractive, Immigrant, Adventurer. Occupation: Butcher

Voice: Russian accent

Attributes [hide]

Cecily Melancon, Female Human Paladin 5
Medium (5'1") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)7 (-2) 14 (+2)9 (-1)
Skills Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp.


Social Check DCs

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