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NPC Generator

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Advanced [show]


Anselm Gracey, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a robe, a symbol of his god around his neck, and a lance on his belt. His blonde hair is smooth and relatively long. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He got into the Fortune-teller business at a young age. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a sailor again

Ideals: Fighting. Flaws: Ugly, Terse. Bonds: Rich, Job. Occupation: Fortune-teller

Voice: Uses lots of figures of speech

Attributes [hide]

Anselm Gracey, Male Human Paladin 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 19 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 7 (-2)7 (-2) 13 (+1)7 (-2)
Skills Acrobatics +1, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 100 gp.


Social Check DCs


Everard Law, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a very tight haircut. He has gleaming, smiling green eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Everard was born with his father's beautiful face. He went to a religious school and was inspired by the priests there in charitable deeds. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable

Ideals: Joker, Extrovert. Bonds: Attractive, Religious, Criminal record. Occupation: Architect

Voice: Jamaican accent

Attributes [hide]

Everard Law, Male Human Paladin 5
Medium (6'3") Human, True Neutral (CR 5)
Armor Class 14
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)13 (+1) 7 (-2)16 (+3)
Skills Athletics +5, Stealth +7
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 gp.


Social Check DCs


Tim Wentworth, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears silk and lounges about seductively. He wears a broad hat to hide his balding. His eyes are amber and catlike.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He receives visions of the future at random moments

History: He got into the Mercenary business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Fortune-teller, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and to be a fortune-teller again

Ideals: Joker, Gifted. Bonds: Attractive, Poor, Job. Occupation: Mercenary

Voice: Deep voice with rolling R's

Attributes [hide]

Tim Wentworth, Male Human Paladin 5
Medium (6'2") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)15 (+2) 11 (+0)15 (+2)
Skills Acrobatics +3, Medicine +3
Senses Passive Perception 10
Languages Common, Auran, Druidic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 300 gp.


Social Check DCs


Dustin Tindall, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is an epitome of beauty. He has done his best to style his black hair to look like a famous performer. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born on a small isolated farm. Dustin liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and retire the richest man in the south

Ideals: Entrepeneur. Flaws: Addict, Antagonistic. Bonds: Attractive, Nature. Occupation: Interpreter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Dustin Tindall, Male Human Paladin 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)15 (+2) 9 (-1)15 (+2)
Skills Athletics +4, Stealth +4
Senses Passive Perception 9
Languages Common, Draconic, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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