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NPC Generator

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Advanced [show]


William Eastoft, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a violet coat. He carries with him a set of hammers on his belt, each one with a opal on the hilt. His golden hair is braided into rings. He is very pretty but has cold, dead eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: William lived on a farm with his father, near the main road leading to a nearby town. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Fighting, Joker, Gifted. Bonds: Attractive, Family. Occupation: Architect

Voice: Complex vocabulary, royal

Attributes [hide]

William Eastoft, Male Human Paladin 5
Medium (5'4") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)12 (+1) 13 (+1)10 (+0)
Skills Nature +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 700 gp. 3 Thunderstones. 4 Holy water.


Social Check DCs


William Beverly, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a black poncho over his likewise colored trousers and shirt. He is portly but not overly obese. His hair is cut close to his head. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born at the edge of vast mountains. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He would like to get married and retire; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Impulsive. Bonds: Attractive, Nature, Criminal record, Has a crush. Occupation: Gardener

Voice: Pronounces difficult words wrong

Attributes [hide]

William Beverly, Male Human Paladin 5
Medium (5'3") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)12 (+1) 13 (+1)15 (+2)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 4000 sp. Obsidian (14 gp). Sardonyx (30 gp).


Social Check DCs


Ernest Abram, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'6" and is wearing a long, tan cloak. He wears a colorful flower in his red hair. His eyes, though not visible through his cowl, are amber.

Personality: Calm and collected, he is a well trained Bookbinder. He is a bit of a xeno-phobe, disliking non-Humans.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. In his 14th year, his parents were killed by a goblins raid, leaving Ernest alone in the world. After a stint in an orphanage, he was adopted. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and to get a good night's sleep

Ideals: Artistic. Flaws: Racist, Insomniac. Bonds: Attractive, Job, Enemies. Occupation: Bookbinder

Voice: Switch between two voices

Attributes [hide]

Ernest Abram, Male Human Paladin 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)14 (+2) 14 (+2)15 (+2)
Skills History +5, Insight +5
Senses Passive Perception 12
Languages Common, Aquan, Ignan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp.


Social Check DCs


Anselm Thorpe, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears a grey collared shirt and black pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes have a joyful gleam in them most of the time.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Around other people he will do his best to conceal his emotions and appear jolly.

History: Anselm lived on a farm with his mother, near the main road leading to a nearby town. A freak accident while working with his Miller mother left him crippled. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He wants revenge against dire rats; and further expansion of business

Flaws: Shy, Disease. Bonds: Family, Job, Enemies. Occupation: Barkeep

Voice: Uses lots of figures of speech

Attributes [hide]

Anselm Thorpe, Male Human Paladin 5
Medium (6'2") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)13 (+1) 8 (-1)19 (+4)
Skills Medicine +2, Religion +4
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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