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NPC Generator

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Advanced [show]


Matilda Sydney, Female Human [Permalink]

Personal [hide]

Description: She typically wears grey cloth garments or leather armor. She carries a battered bastard sword and tarnished kukri as well. Her hair is always cut to a buzz. She wears an eyepatch.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. A true patriot, Matilda would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Matilda was raised in a hard working conservative environment. Like her mother and her brother before her, after school she went straight into learning to become a Soapmaker. She tends to her Soapmaker job now, and dutifully fulfills any obligations she has.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Job, Military. Occupation: Soapmaker

Voice: American accent

Attributes [hide]

Matilda Sydney, Female Human Paladin 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 18 (+4)16 (+3) 9 (-1)11 (+0)
Skills Persuasion +3, Religion +6
Senses Passive Perception 9
Languages Common, Abyssal, Aquan, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Blue quartz (5 gp). Jet (160 gp). Red-brown spinel (160 gp). Black pearl (1600 gp). 1 Minor magic item.


Social Check DCs


Emeny Warwick, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is dark but she possesses many violet ritualistic tattoos. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She is bald on top and has large brown tufts of hair around her ears. Her eyes are gray and she is always smoking a pipe.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is a logical person and will generally grow upset if things defy logic and science.

History: Born in the west to a Herbalist, Emeny learned a great deal about her father's area of expertise. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To be a Architect again; and sabotage a competitor

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Herbalist

Voice: Speaks with back of mouth

Attributes [hide]

Emeny Warwick, Female Human Paladin 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)8 (-1) 11 (+0)9 (-1)
Skills Animal Handling +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 200 gp.


Social Check DCs


Bertram Ainsley, Male Human [Permalink]

Personal [hide]

Description: 5'3" and lanky with angular features, he is an attractive figure. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His black hair is smooth and relatively long. His violet eyes are slightly larger than normal.

Personality: He has always had a great fascination with Human culture. Bertram enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Bertram was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Bertram grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Bertram. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Flaws: Racist, Hedonist. Bonds: Attractive, Poor, Criminal record. Occupation: Mayor

Voice: Scandinavian accent

Attributes [hide]

Bertram Ainsley, Male Human Paladin 5
Medium (5'3") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 14 (+2)13 (+1) 10 (+0)11 (+0)
Skills Religion +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Theodoric Ridley, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he prefers to wear tan pants and tee shirts. He has styled his silver hair well, parting it to the right. His green eyes dart from person to person to random spaces in the air.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He is a Maurezhi in disguise. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Justice, Philantrophist. Flaws: Depressed. Bonds: Adventurer, Nature. Occupation: Banker

Voice: Spanish accent

Attributes [hide]

Theodoric Ridley, Male Human Paladin 5
Medium (5'6") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 58 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 17 (+3)11 (+0) 16 (+3)16 (+3)
Skills Medicine +6, Stealth +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 3000 sp.


Social Check DCs

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