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NPC Generator

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Advanced [show]


Yvonne Addington, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 4'8". She very much looks the part of a Bricklayer, and her gloved hand is found clutching a greataxe. Her hair is short and chestnut. Her blue eyes peer out from beneath her deerstalker grey hat.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Yvonne was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. A freak accident while working with her Barber father left her crippled. She now owns her own business.

Motivation: Further expansion of business.

Ideals: Disciplined, Opinionated. Flaws: Disease. Bonds: Job, Poor. Occupation: Bricklayer

Voice: Excited and jittery

Attributes [hide]

Yvonne Addington, Female Human Paladin 5
Medium (4'8") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 14 (+2)12 (+1) 16 (+3)15 (+2)
Skills Persuasion +5, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 1000 sp. Embroidered and bejeweled glove (1000 gp).


Social Check DCs


Alice Home, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she sports grey clothing, slightly heavier than average wear. Her black hair is knotted and matted. Her blue eyes lackadaisically let the world flow into them.

Personality: Overbrimming with self-confidence, Alice isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: She was born blind and as such lacked many opportunities for work. A gifted student she started as a Barkeep, but she got bored and became a Junk Dealer. She became a Junk Dealer soon after.

Motivation: To share knowledge with the world; and she is unsatisfied with her job

Ideals: Impeccable, Logical. Flaws: Disease. Bonds: Attractive, Job. Occupation: Junk Dealer

Voice: Aggressive tone

Attributes [hide]

Alice Home, Female Human Paladin 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)15 (+2) 10 (+0)12 (+1)
Skills Arcana +5, Persuasion +4
Senses Passive Perception 10
Languages Common, Druidic, Gnome
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1000 sp. Rhodochrosite (15 gp). Onyx (60 gp). Aquamarine (1400 gp). Deep blue spinel (1400 gp).


Social Check DCs


William York, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing colorful clothing, dressed as a Carter. He wears a feathered hat to cover his moderate length white hair. He has amber eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Athletic, Joker, Fighting, Logical. Flaws: Insane. Bonds: Nature. Occupation: Carter

Voice: Soft and mumbly

Attributes [hide]

William York, Male Human Paladin 5
Medium (6'1") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)11 (+0) 16 (+3)11 (+0)
Skills Acrobatics +4, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Minor magic item.


Social Check DCs


Sarah Nash, Female Human [Permalink]

Personal [hide]

Description: She is dressed in an above average manner. She carries a battered warhammer and tarnished greataxe as well. Her hair is black and curly. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Born in a small village she learned the ways of the warrior from her father. From her teen years she was always beautiful and desirable, so people have always doted on her. She got away from her former life and has fallen to alcoholism.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is terrified, and will act out of fear

Ideals: Fighting, Joker. Flaws: Addict, Fearful. Bonds: Attractive. Occupation: Courier

Voice: Excited and jittery

Attributes [hide]

Sarah Nash, Female Human Paladin 5
Medium (4'10") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)13 (+1) 14 (+2)10 (+0)
Skills Persuasion +3, Survival +5
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp.


Social Check DCs

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