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NPC Generator

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Advanced [show]


Drogo Read, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His black hair is still thick. His gray eyes peer out from beneath his small tan hat.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is frequently practicing swordplay.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Paladin school at a young age so that he could practice his martial talents. He has recently gotten a pet goose that steals things from people.

Motivation: He's looking for his big break.

Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Military, Criminal record. Occupation: Armorer

Voice: Uses lots of figures of speech

Attributes [hide]

Drogo Read, Male Human Paladin 5
Medium (5'5") Human, Lawful Evil (CR 5)
Armor Class 14
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 15 (+2)16 (+3) 15 (+2)10 (+0)
Skills Medicine +5, Stealth +7
Senses Passive Perception 12
Languages Common, Celestial, Goblin, Ignan
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Henry Hallewell, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He wears tattered old clothes. His black hair and beard is wavy and long. He has violet eyes and a pastel hat with a white feather.

Personality: Calm and collected, he is a well trained Fisher. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born at the edge of vast mountains. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.

Motivation: Balancing his hectic life and new Fisher responsibilities is difficult.

Ideals: Optimist. Flaws: Ugly. Bonds: Job, Nature, Immigrant. Occupation: Fisher

Voice: Soothing and warm

Attributes [hide]

Henry Hallewell, Male Human Paladin 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)13 (+1) 13 (+1)11 (+0)
Skills Arcana +4, Stealth +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp. Jasper (20 gp).


Social Check DCs


Robert Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and likes to wear ponchos typically of a light pastel in addition to tight pants. His moppish silver hair is in a traditional bowl cut. His blue eyes peer out from beneath his feathered pastel hat.

Personality: Overbrimming with self-confidence, Robert isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. His job bores him to no end. He has decided to make it more interesting.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption; and he desires power and/or immortality

Ideals: Athletic, Impeccable. Flaws: Antagonistic. Bonds: Adventurer, Criminal record, Family. Occupation: Guard

Voice: Gruff and masculine

Attributes [hide]

Robert Birkenhead, Male Human Paladin 5
Medium (5'5") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)14 (+2) 11 (+0)15 (+2)
Skills Insight +3, Performance +5
Senses Passive Perception 10
Languages Common, Infernal, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oriel Blakeley, Female Human [Permalink]

Personal [hide]

Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'10" when asserting herself. Her white hair is slicked back into a classic pompadour. She has gleaming, smiling brown eyes.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She misses her home and complains about the freezing weather, even in summer.

History: The child of a Map Maker, who enjoyed hunting, Oriel was taken on many hunting expeditions. She was taken as a slave by a traveling circus and forced to perform She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: She desires power and/or immortality.

Flaws: Shy. Bonds: Adventurer, Immigrant, Nature, Slave. Occupation: Performer

Voice: Old thin voice

Attributes [hide]

Oriel Blakeley, Female Human Paladin 5
Medium (5'10") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)11 (+0) 16 (+3)9 (-1)
Skills Athletics +6, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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