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NPC Generator

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Advanced [show]


Gunter Royal, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a pastel vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his pastel boots flare out at the collars. His silver hair is slicked back into a classic pompadour. He wears an eyepatch.

Personality: He speaks before he thinks and is too direct. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gypsy cursed him at a young age, leading to his ugly appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To prove his worth to the world; and he has money and likes to spend it

Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Rich. Occupation: Herbalist

Voice: pre-pubescent

Attributes [hide]

Gunter Royal, Male Human Paladin 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)8 (-1) 15 (+2)12 (+1)
Skills Animal Handling +5, Athletics +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 3000 sp.


Social Check DCs


Ermina Dalton, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who very much looks the part of a Fletcher. Her auburn hair is lengthy and is close to two feet long. Her skin is flawless and her violet eyes scan people very quickly.

Personality: She has a massive crush on the younger sibling of the Fletcher who has hired her part-time. She is a logical person and will generally grow upset if things defy logic and science.

History: Born in a small village she learned the ways of the warrior from her mother. A gifted student she started as a Map Maker, but she got bored and became a Fletcher. She has gone from town to town working and never settling down anywhere, but has fallen for a local Map Maker. She hasn't told them the truth, but wants to settle down with them.

Motivation: She is unsatisfied with her job; and wants her loneliness to end

Ideals: Logical, Fighting. Bonds: Job, Attractive, Has a crush. Occupation: Fletcher

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Ermina Dalton, Female Human Paladin 5
Medium (5'6") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)11 (+0) 11 (+0)7 (-2)
Skills Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: Just what you see.


Social Check DCs


Giselle Charlton, Female Human [Permalink]

Personal [hide]

Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a black vest and prefers blue and tan shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her moppish auburn hair is in a traditional bowl cut. Her eyes are blue.

Personality: Abrasive and pushy, she has a hard time making friends. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Giselle is combative with any and all who dare try her patience in the slightest.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Giselle has worked very hard to control her curse. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by a spirit.

Motivation: To reunite with her old friends.

Ideals: Justice. Flaws: Ugly, Antagonistic, Disease. Bonds: Adventurer. Occupation: Server

Voice: Farmer accent

Attributes [hide]

Giselle Charlton, Female Human Paladin 5
Medium (5'7") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)18 (+4) 10 (+0)10 (+0)
Skills Insight +3, Stealth +3
Senses Passive Perception 10
Languages Common, Gnoll, Undercommon, Abyssal, Goblin
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 400 gp.


Social Check DCs


Elysande Ainsworth, Female Human [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a grey and red handkerchief worn on her left side, and carries longbows. Her hair, while still mostly silver, has prominent grey streaks. She wears round tiny glasses practically rammed into her face.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Ostracized due to the druidic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She has drifted from career to career and currently works as a Baker.

Motivation: She seems to be bored by most things; and marry her sister to traveling adventurers

Ideals: Fighting, Gifted. Flaws: Antagonistic, Mundane. Bonds: Job, Family. Occupation: Baker

Voice: Speaks with back of mouth

Attributes [hide]

Elysande Ainsworth, Female Human Paladin 5
Medium (5'3") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)15 (+2) 6 (-2)13 (+1)
Skills Medicine +1, Persuasion +4
Senses Passive Perception 8
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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