Alexandre Everleigh, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is well dressed, but even with his fine clothing he looks run-down. His auburn hair is cut short. He has gleaming, smiling violet eyes.
Personality: He is fixated on the number 5. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He pushes his goals aggressively. He is also a coward if confronted.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Revenge; and he is wracked by social anxiety
Ideals: Gifted. Flaws: Insane, Fearful, Disease. Bonds: Enemies. Occupation: Butcher
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Alex Lindsay, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has moderate length golden hair. His face is scarred and worn.
Personality: He is extraordinarily eccentric. He believes the world needs to unite to get rid of dire rats once and for all.
History: He served in the navy to pay for his family's outstanding loans. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A deep hatred of dire rats.
Ideals: Logical. Flaws: Ugly, Insane. Bonds: Enemies, Military. Occupation: Locksmith
Voice: Old thin voice
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 13 (+1) | 10 (+0) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 2000 sp. Deep blue spinel (200 gp). Tourmaline (60 gp). Chalcedony (30 gp). Moss agate (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Arnold Langley, Male Human [Permalink]
Personal [hide]
Description: Standing 6'3", this man wears light armors faded through time and improper care. He wears his chestnut hair up in a very large beehive style do. He has gleaming, smiling violet eyes.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When Arnold reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants nothing more than to rejoin the army; and he is currently in port desperately looking for someone to get him out
Flaws: Antagonistic. Bonds: Attractive, Slave, Military. Occupation: Marshal
Voice: French accent
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 5)
Armor Class 8
Hit Points 42 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 6 (-2) | 17 (+3) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 sp. Blue quartz (11 gp). Chalcedony (80 gp). Blue quartz (11 gp). Rhodochrosite (11 gp).
Frederick Walpole, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear black pants and tee shirts. He has a small bristly mustache and wavy blonde hair. He has amber eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is an amazing painter.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He used his abilities to trick people and travel the world for free.
Motivation: Wants a kiss; and wants his loneliness to end
Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: Criminal record, Has a crush. Occupation: Ploughman
Voice: Slurs words
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 700 gp.
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Their contribution stands as a beacon of hope for all adventurers!


