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NPC Generator

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Advanced [show]


Everard Hale, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male does not wear sleeves and tends to eschew shirts when he can avoid it. He is tall, broad shouldered and powerfully built. His white hair is long and unkept. His eyes are amber.

Personality: He can speak with the recently deceased. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: He was raised by priests from a young age. His parents enrolled him in a Paladin school at a young age so that he could practice his druidic talents. He was granted druidic powers by his dying sister.

Motivation: He has a rivalry with the Church that dominates his actions; and many illithids want him driven away

Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Religious, Mentor. Occupation: Brewer

Voice: Old thin voice

Attributes [hide]

Everard Hale, Male Human Paladin 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)10 (+0) 12 (+1)14 (+2)
Skills Sleight of Hand +6, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 500 gp. Alexandrite (600 gp). Emerald (1300 gp).


Social Check DCs


Randal Southey, Male Human [Permalink]

Personal [hide]

Description: He has a large blue mantle and cape that has been intricately interwoven into his tan robe. His skin is fair and his fingers are delicate and long. His head has been shaved. His fierce blue eyes like to dwell on things.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Like his father and his brother before him, after school he went straight into learning to become a Adventurer. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Justice. Flaws: Ugly. Bonds: In love, Military, Job. Occupation: Adventurer

Voice: Eastern European accent

Attributes [hide]

Randal Southey, Male Human Paladin 5
Medium (5'8") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)11 (+0) 8 (-1)11 (+0)
Skills History +3
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 90 pp.


Social Check DCs


Melissa Snape, Female Human [Permalink]

Personal [hide]

Description: She is dressed in a clean white cloak covering her clean studded leather, and carries warhammers. Her auburn hair is thinning but still full. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is a hateful person. She taunts others and blames them for her problems. She is skeptical of what others tell her and is slow to trust.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She is compelled to act according to her religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic, Shy. Bonds: Immigrant, Religious. Occupation: Architect

Voice: Aggressive tone

Attributes [hide]

Melissa Snape, Female Human Paladin 5
Medium (5'0") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)13 (+1) 10 (+0)10 (+0)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Carnelian (30 gp). Onyx (30 gp).


Social Check DCs


Oriel Home, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears black trousers with white and violet striped suspenders. She wears various colorful collared shirts. She has done her best to style her golden hair to look like a famous performer. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She is obsessed with a lost civilization.

History: Oriel was born into a poor family. Growing up, she dreamt of becoming a Paladin, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Paladin in service of a powerful lord somewhere. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Athletic, Justice. Flaws: Insane. Bonds: Adventurer, Poor. Occupation: Sage

Voice: Whispers

Attributes [hide]

Oriel Home, Female Human Paladin 5
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)15 (+2) 15 (+2)10 (+0)
Skills Insight +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Infernal, Draconic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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