Gerard Ainsworth, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a butterfly on it. His blonde hair is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a small toy that he constantly fidgets with.
History: Gerard was born in the east. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He got away from his former life and has fallen to alcoholism.
Motivation: He loathes his own lifestyle; and he is unsatisfied with his job
Ideals: Persistence, Fighting. Flaws: Depressed, Addict. Bonds: Attractive. Occupation: Merchant
Voice: Smoker's lung
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 20 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 7 (-2) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 sp. Deep blue spinel (1300 gp). Black pearl (1300 gp).
Avelina Ashley, Female Human [Permalink]
Personal [hide]
Description: A plain young-adult woman, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her tied-back hair is white. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.
Personality: She is a Barber first and foremost. She believes firmly that knowledge should be universal. She works hard and plays hard.
History: She was born the only child of a wealthy merchant. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To be a Barkeep again; and further expansion of business
Ideals: Entrepeneur. Flaws: Ugly, Hedonist. Bonds: Rich, Job, Religious. Occupation: Barber
Voice: Shortens vowels
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 11 (+0) | 17 (+3) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Draconic, Dwarven, Infernal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Egelina Merton, Female Human [Permalink]
Personal [hide]
Description: She is wearing a long, grey cloak. Her moppish auburn hair is in a traditional bowl cut. Her eyes are likewise blue. Her teeth are white and perfect.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is a bit of a xeno-phobe, disliking non-Humans.
History: Gifted from a young age, Egelina studied abroad. As a young adult she joined a group advocating for an improvement in Human conditions. She left for the north, certain she would find work there.
Motivation: Further expansion of business; and expand her business
Ideals: Gifted. Flaws: Selfish, Racist. Bonds: Attractive, Immigrant, Job. Occupation: Carter
Voice: Speaks with a cold
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 49 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 6 (-2) | 14 (+2) | 15 (+2) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Gnome, Halfling
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 200 gp. Jet (70 gp). Alexandrite (1500 gp). Malachite (6 gp).
Adam Badger, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'2" and wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His left hand appears badly burned and disfigured. He wears his hair in dreadlocks. He wears an eyepatch.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To prove his worth to the world; and meet up once more with his childhood friend
Flaws: Ugly, Shy, Impulsive. Bonds: Poor. Occupation: Sailor
Voice: Switch between two voices
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 11 (+0) | 14 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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