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NPC Generator

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Advanced [show]


Sybil Kendal, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is wearing the road beaten gear of a warrior. Her moppish silver hair is in a traditional bowl cut. Her thin eyebrows rest above her beady blue eyes.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born in a small village she learned the ways of the warrior from her father. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: Someone believes her a fraud; and a deep hatred of goblins

Ideals: Fighting. Flaws: Ugly, Disease, Mundane. Bonds: Rich, Enemies. Occupation: Mayor

Voice: Stutters

Attributes [hide]

Sybil Kendal, Female Human Paladin 5
Medium (5'7") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)14 (+2) 12 (+1)15 (+2)
Skills Nature +5, Survival +4
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 3000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gunter Milton, Male Human [Permalink]

Personal [hide]

Description: A 5'10" northern man, he tends to wear a large blue jacket. He wears a wide-brimmed hat to cover his moderate length silver hair. His thin eyebrows rest above his beady hazel eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Born in the north his family was never financially stable. He was an athlete and attended two major summer competitions. He never won. Recently he has begun working with bootleggers and crooks.

Motivation: He has comitted a past crime that haunts him to this day; and a rival would like him out of the picture

Ideals: Gifted, Athletic. Flaws: Ugly, Insane. Bonds: Criminal record, Poor. Occupation: Interpreter

Voice: Soft and melodious

Attributes [hide]

Gunter Milton, Male Human Paladin 5
Medium (5'10") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)16 (+3) 9 (-1)9 (-1)
Skills Athletics +4, Religion +6
Senses Passive Perception 9
Languages Common, Celestial, Auran, Druidic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. Hematite (11 gp). Violet garnet (900 gp). Moss agate (11 gp).


Social Check DCs


Wymar Bentham, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is always cut to a buzz. His violet eyes dart from person to person to random spaces in the air.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He believes the world needs to unite to get rid of brigands once and for all.

History: Wymar was born in the north. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He has recently gotten a pet goose that steals things from people.

Motivation: He is terrified, and will act out of fear; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist, Persistence. Flaws: Fearful. Bonds: Enemies, Criminal record. Occupation: Server

Voice: Switch between two voices

Attributes [hide]

Wymar Bentham, Male Human Paladin 5
Medium (6'6") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 54 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)5 (-3) 13 (+1)18 (+4)
Skills Arcana +0, Performance +7
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 1000 sp. Embroidered silk and velvet mantle with numerous moonstones (1200 gp). Black velvet mask with numerous citrines (40 gp). Gold and topaz bottle stopper cork (1200 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp).


Social Check DCs


Aldous Melancon, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses well, typically a more casual-formal manner. His silver hair is braided into rings. He wears large thick round spectacles.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Aldous lived on a farm with his mother, near the main road leading to a nearby town. From his teen years he was always beautiful and desirable, so people have always doted on him. Due to his spouse's obsession with being a Baker they were divorced and he won custody of their daughter. He worked as a Stylist, and he later adopted a second daughter.

Motivation: He has a rivalry with the Church that dominates his actions; and to reunite with his absent mother

Ideals: Athletic. Flaws: Depressed. Bonds: Attractive, Religious, Family. Occupation: Stylist

Voice: Speaks in third person

Attributes [hide]

Aldous Melancon, Male Human Paladin 5
Medium (6'1") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)16 (+3) 15 (+2)15 (+2)
Skills Animal Handling +5, Intimidation +5
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Aquan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp.


Social Check DCs

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