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NPC Generator

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Advanced [show]


Rolf Blackwood, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He likes to wear yellow tank tops with pastel pants, marred by sweets. His auburn hair is long and unkept. His blue eyes have a joyful gleam in them most of the time.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Rolf was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. There was a wharf not far from home where he often wandered off to fish. Recently he has begun working with bootleggers and crooks.

Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Ugly. Bonds: Nature, Poor, Criminal record. Occupation: Brewer

Voice: Italian accent

Attributes [hide]

Rolf Blackwood, Male Human Paladin 5
Medium (6'0") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 7 (-2)15 (+2) 10 (+0)14 (+2)
Skills Persuasion +5, Stealth +6
Senses Passive Perception 10
Languages Common, Auran, Terran
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 200 gp.


Social Check DCs


Wymar Morton, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He dresses well, typically a more casual-formal manner. His black hair is cut short with large spiked bangs in the front. He has a tattooed face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Wymar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His religion dominates his actions; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Hedonist. Bonds: Attractive, Religious. Occupation: Roofer

Voice: Spits words with contempt

Attributes [hide]

Wymar Morton, Male Human Paladin 5
Medium (5'9") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 54 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 17 (+3)12 (+1) 14 (+2)14 (+2)
Skills Arcana +4, Deception +5
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. 1 Silver holy symbol. 1 Healer’s kit. 1 Magnifying glass.


Social Check DCs


Balimaar Hornsby, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears an entirely red suit with green socks and a vest with buckled shoes. His white hair is lengthy. He is baby faced.

Personality: Prone to second guessing himself, he comes off as nervous. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Balimaar took refuge in the ruined castle and found the beat up glaive and armor he uses now. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Extrovert. Flaws: Shy. Bonds: Nature, Family, Job. Occupation: Guard

Voice: Breathy voice

Attributes [hide]

Balimaar Hornsby, Male Human Paladin 5
Medium (6'2") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)13 (+1) 17 (+3)9 (-1)
Skills Performance +2, Survival +6
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Beitz, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He keeps his white hair in a pixie cut. His eyes are brown.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised by priests from a young age. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Shy. Bonds: Rich, Adventurer, Religious, Mentor. Occupation: Healer

Voice: Speaks in third person

Attributes [hide]

Randal Beitz, Male Human Paladin 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)8 (-1) 14 (+2)7 (-2)
Skills Animal Handling +5, Intimidation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 4000 sp. Freshwater pearl (5 gp). Deep blue spinel (500 gp). 4 Smokesticks. 2 Holy water. 3 Antitoxin.


Social Check DCs

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