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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Gunter Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Miller uniform. He carries a battered falchion and tarnished spear as well. His golden hair is knotted and matted. He has several tiny sapphire earrings on each ear.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Miller arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He used his abilities to travel the world and help people.

Motivation: To be a Spice Merchant again; and wants to open a new tavern

Ideals: Fighting, Philantrophist. Flaws: Hedonist. Bonds: Job, Rich. Occupation: Miller

Voice: Eastern European accent

Attributes [hide]

Gunter Winterbourne, Male Human Paladin 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)13 (+1) 10 (+0)17 (+3)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 40000 cp. Golden pearl (60 gp). Aquamarine (400 gp).


Social Check DCs


Kody Blankley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'9". He wears rags and sports a simple walking cane, and his gloved hand is found clutching a spear. His white hair is styled in orderly dreadlocks. His fair skin shows little sign of his aristocratic breeding.

Personality: He will rave to anyone who will listen. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in a small village he learned the ways of the warrior from his father. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has achieved small success as a Jeweler.

Motivation: He has a rivalry with the Church that dominates his actions; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Insane. Bonds: Poor, Attractive, Job, Religious. Occupation: Jeweler

Voice: Rolls R's

Attributes [hide]

Kody Blankley, Male Human Paladin 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)12 (+1) 9 (-1)14 (+2)
Skills Deception +5, Nature +4
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Giselle Abram, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who prefers to wear pastel pants and tee shirts. She sports silver long hair. Her eyes are amber and beady.

Personality: Stoic and calm, she prefers to meditate than take action. She is a bit of a xeno-phobe, disliking non-Humans.

History: She was born in the south. Through the years after Giselle was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Giselle's mother didn't care for her much, and the feeling was mutual. After a long history of fighting, Giselle and her spouse have recently divorced.

Motivation: She's repulsed by the PC.

Ideals: Disciplined. Flaws: Ugly, Racist, Antagonistic. Bonds: Immigrant. Occupation: Roofer

Voice: High pitched, excited

Attributes [hide]

Giselle Abram, Female Human Paladin 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)14 (+2) 15 (+2)10 (+0)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 12
Languages Common, Terran, Auran
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Tourmaline (50 gp). Black star sapphire (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Carlisle, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in a clean grey cloak covering his clean studded leather. He has a penchant for wearing a ring with an oversized topaz on his left hand. He has dyed his greying white hair a little too much giving a sharp white color. His eyes, though not visible through his cowl, are blue.

Personality: He is witty, but his monotone delivery comes off as unnerving Further he is a bit of a stoner and is frequently out of it.

History: Born in the east to a Barkeep, Guy learned a great deal about his mother's area of expertise. He struck it rich when he found rare goods in large quantities. He ran away from his former home and has been making his living as a Barkeep for the past few years.

Motivation: Money/treasure.

Ideals: Joker. Flaws: Addict, PTSD. Bonds: Rich, Job. Occupation: Barkeep

Voice: Loud with bravado

Attributes [hide]

Guy Carlisle, Male Human Paladin 5
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)11 (+0) 11 (+0)10 (+0)
Skills Athletics +5, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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