Vicky Sydney, Female Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she is wearing a long, blue, dusty cloak. Her blonde hair is matted, messy, and big. She wears large thick round spectacles.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: Born in the east her family was never financially stable. Vicky was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she is a bit of a kleptomaniac
Ideals: Philantrophist. Flaws: Ugly. Bonds: Enemies, Poor, Religious, Criminal record. Occupation: Farmer
Voice: Russian accent
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp.
Aline Palomarez, Female Human [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She dresses in black turtlenecks beneath a blue coat with grey slacks. Her chestnut hair is still thick. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: A powerful slaver made her what she is. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She has dedicated herself to building a better kind of golem.
Motivation: Meet up once more with her childhood friend; and she desires power and/or immortality
Ideals: Athletic, Philantrophist. Flaws: Addict. Bonds: Adventurer, Mentor. Occupation: Layabout
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'10") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 26 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 400 gp.
Melissa Nash, Female Human [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is light but she possesses many brown ritualistic tattoos. She sports tan clothing, slightly heavier than average wear. Her red hair is slicked back into a classic pompadour. Her brown eyes lackadaisically let the world flow into them.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: She was raised by priests from a young age. While studying, she fell in love. They married and had a daughter. Since then, she has sought to make the best of life.
Motivation: She is compelled to act according to her religious beliefs.
Ideals: Optimist. Flaws: Depressed. Bonds: In love, Religious, Mentor. Occupation: Fisher
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 40000 cp.
Ermina Walpole, Female Human [Permalink]
Personal [hide]
Description: This northern woman wears baggy violet pantaloons and a black scarf. Her clothes are grease stained in places. Her chestnut hair is knotted and matted. Her eyes are green.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is a font of random trivia from the lore and stories she has discovered
History: Born in the north her family was never financially stable. She helped her mother out around the business and became quite the natural. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Expand her business; and sabotage a competitor
Ideals: Logical. Flaws: Disease. Bonds: Poor, Immigrant, Job. Occupation: Actor
Voice: Uses sign language
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 49 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 11 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 200 gp. 1 Minor magic item.
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