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NPC Generator

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Advanced [show]


Nicholas Easton, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing white shirts, loose pants, and blazers most of the time. He carries a battered quarterstaff and tarnished sword as well. He has dyed his greying brown hair a little too much giving a sharp brown color. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in the south to a Performer, Nicholas learned a great deal about his father's area of expertise. His childhood dream was to be a Cartwright, but he was a colossal failure. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nicholas fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Sabotage a competitor; and expand his business

Ideals: Fighting, Logical. Flaws: Shy. Bonds: Attractive, Job. Occupation: Performer

Voice: Dark and ominous

Attributes [hide]

Nicholas Easton, Male Human Paladin 5
Medium (5'10") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)8 (-1) 14 (+2)10 (+0)
Skills Deception +3, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 40000 cp. Amethyst (110 gp). Jasper (70 gp). Aquamarine (400 gp). Deep blue spinel (400 gp).


Social Check DCs


Gilbert Anderton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears dull grey sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. His silver hair is long and unkept. His face is scarred and worn.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Flaws: Ugly, Shy. Bonds: Rich, Religious, Mentor. Occupation: Performer

Voice: German accent

Attributes [hide]

Gilbert Anderton, Male Human Paladin 5
Medium (5'1") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)11 (+0) 14 (+2)13 (+1)
Skills Athletics +3, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. Jasper (20 gp). Zircon (20 gp). Black star sapphire (600 gp).


Social Check DCs


Cory Graeme, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a red suit, brown shirt, and white tie. His black hair has been sun bleached extensively. He has a dull look in his green eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born to a pair of adventurers, Cory grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. During his travels, Cory and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Cory discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Cory fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He has passion for adventuring and risk; and he has money and likes to spend it

Ideals: Justice. Flaws: Disease. Bonds: Nature, Adventurer, Rich. Occupation: Dilettante

Voice: Italian accent

Attributes [hide]

Cory Graeme, Male Human Paladin 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)4 (-3) 10 (+0)11 (+0)
Skills Acrobatics +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 20 pp.


Social Check DCs


Lance Kirby, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He usually wears his white robe and has his scythe always slung over his shoulder. He wears his black hair down. He wears round tiny glasses practically rammed into his face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Lance was born the youngest of three triplets. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently he has begun working with bootleggers and crooks.

Motivation: Regain custody of his son.

Ideals: Justice. Flaws: Shy, Insane. Bonds: Criminal record, Family. Occupation: Navigator

Voice: Creaky witch voice

Attributes [hide]

Lance Kirby, Male Human Paladin 5
Medium (5'5") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)12 (+1) 12 (+1)11 (+0)
Skills Athletics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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