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NPC Generator

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Advanced [show]


Alex Bradley, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is well dressed, but even with his fine clothing he looks run-down. He is tall, broad shouldered and powerfully built. He wears his auburn hair up in a very large beehive style do. His gray eyes are slightly larger than normal.

Personality: He likes to make people angry or surprised. He uses divination through singing.

History: He is a Slaad in disguise. After coming to the age of reason, Alex took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark; and expand his business

Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Job. Occupation: Miller

Voice: Raspy

Attributes [hide]

Alex Bradley, Male Human Paladin 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)14 (+2) 12 (+1)13 (+1)
Skills Performance +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc, Ignan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 2000 sp. Black velvet mask with numerous citrines (80 gp). Old masterpiece painting (1000 gp). A necklace of small pink pearls (1000 gp). 1 Bullseye lantern.


Social Check DCs


William Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is bald on top and has large silver tufts of hair around his ears. His eyes are gray and he is always smoking a pipe.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: William was born in the south. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He has worked as a Fortune-teller like his father before him.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Optimist, Persistence. Flaws: Ugly. Bonds: Criminal record, Job. Occupation: Fortune-teller

Voice: Soft and mumbly

Attributes [hide]

William Birkenhead, Male Human Paladin 5
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)14 (+2) 16 (+3)14 (+2)
Skills Perception +6, Stealth +6
Senses Passive Perception 16
Languages Common, Gnoll, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 4000 sp. 1 Masterwork Heavy wooden shield.


Social Check DCs


Balimaar Kinsley, Male Human [Permalink]

Personal [hide]

Description: He wears a grey vest and prefers brown and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a moderate pudge and is not very fit. He keeps his chestnut hair in a flapper bob. His face is covered beneath a completely black helmet.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Balimaar is combative with any and all who dare try his patience in the slightest.

History: He was born to loving parents in a slum to the north. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He doesn't get along with people that don't share his tastes; and he feels kind of lost in life

Ideals: Impeccable, Justice. Flaws: Ugly. Bonds: Poor. Occupation: Bather

Voice: Middle-eastern accent

Attributes [hide]

Balimaar Kinsley, Male Human Paladin 5
Medium (5'3") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)15 (+2) 16 (+3)12 (+1)
Skills Survival +6
Senses Passive Perception 13
Languages Common, Halfling, Terran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp. Deep blue spinel (400 gp). Deep blue spinel (400 gp). Smoky quartz (70 gp). Black pearl (400 gp). 1 Masterwork Light wooden shield.


Social Check DCs


Ermina Holton, Female Human [Permalink]

Personal [hide]

Description: She wears many layers of old clothing at all times. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her chestnut hair is well kept. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Ermina hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. She also is a firm believer in the womanly ideal.

History: She was raised in a white middle class family as the only child. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To end her boredom; and to find somewhere to settle down

Ideals: Artistic. Flaws: Ugly, Insane, Impulsive, Mundane. Bonds: Poor. Occupation: Junk Dealer

Voice: Irish accent

Attributes [hide]

Ermina Holton, Female Human Paladin 5
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)9 (-1) 15 (+2)6 (-2)
Skills Animal Handling +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp.


Social Check DCs

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