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NPC Generator

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Advanced [show]


Hugh Astley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many tan ritualistic tattoos. He wears many layers of old clothing at all times. With a patchy chestnut beard and wild chestnut hair. He has a dull look in his brown eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born blind and as such lacked many opportunities for work. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his brother

Ideals: Gifted. Flaws: Ugly, Disease, Secretive. Bonds: Poor, Family. Occupation: Sailor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Hugh Astley, Male Human Paladin 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 19 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)16 (+3) 9 (-1)9 (-1) 17 (+3)14 (+2)
Skills Arcana +2, Performance +5
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 2d4-3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 2000 sp. 1 Minor magic item.


Social Check DCs


Margery Beitz, Female Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across her face, she wears a weathered and beat up set of banded mail beneath an oversized blue coat. She has a very tight haircut. Her amber eyes dart from person to person.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She was born to a criminal king-pin and mafia family She took every job she could get her hands on, but the opportunities for Humans in the south were limited. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: A rival would like her out of the picture; and she is a bit of a kleptomaniac

Ideals: Philantrophist. Flaws: Shy. Bonds: Criminal record, Immigrant. Occupation: Spy

Voice: Prounounces S like Z

Attributes [hide]

Margery Beitz, Female Human Paladin 5
Medium (4'7") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 14 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 6 (-2)13 (+1) 13 (+1)13 (+1)
Skills Athletics +6, Insight +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Griselda Ryland, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who has a large white mantle and cape that has been intricately interwoven into her brown robe. Her silver hair is braided into rings. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born several months after her father was called into army service. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Someone believes her a fraud; and she has money and likes to spend it

Ideals: Disciplined. Bonds: Adventurer, Military, Rich, Enemies. Occupation: Layabout

Voice: Spits words with contempt

Attributes [hide]

Griselda Ryland, Female Human Paladin 5
Medium (5'11") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)16 (+3) 18 (+4)14 (+2)
Skills History +6, Perception +7
Senses Passive Perception 17
Languages Common, Druidic, Terran, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 20000 cp.


Social Check DCs


Peter Wakefield, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a simple grey robe with tan stripes complete with hood. He wears a wide-brimmed hat to cover his moderate length brown hair. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. A true patriot, Peter would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: From birth he was tutored by a cruel and relentless mentor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero.

Flaws: Ugly, Shy. Bonds: Military, Mentor, Adventurer. Occupation: Blacksmith

Voice: Boston accent

Attributes [hide]

Peter Wakefield, Male Human Paladin 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 13 (+1)18 (+4) 8 (-1)10 (+0)
Skills Deception +3, Intimidation +3
Senses Passive Perception 9
Languages Common, Terran, Infernal, Dwarven, Giant
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp.


Social Check DCs

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